The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The game was released for Microsoft Windows and Xbox360 in March 2006, and on PlayStation3 in March 2007. It has won a number of industry and publication awards, including the Game of the Year Award for 2007 and the Best Overall Game award for 2008.
About The Elder Scrolls IV: Oblivion in brief
The Elder Scrolls IV: Oblivion is an open-world action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fourth installment in The Elder Scrolls action fantasy series. The game was released for Microsoft Windows and Xbox360 in March 2006, and on PlayStation3 in March 2007. It was praised for its impressive graphics, expansive game world, and schedule-driven NPCs, and is now considered one of the greatest games ever made. The player can follow side-quests, interact with NPCs, dispatch monsters, develop their character, and travel anywhere in the province of Cyrodiil at any time while playing the game. The gameplay includes a fast travel system, in which an icon appears on the game world map every time the player visits a new location. It features fully voiced NPCs, a first for the series, and the music of award-winning composer Jeremy Soule. It has won a number of industry and publication awards, including the Game of the Year Award for 2007 and the Best Overall Game award for 2008. The players level up each time they improve their major skills by a total of ten points; this provides the opportunity to improve their attributes. Attributes are more broad character qualities, such as speed and Endurance. Magic skills rely on the use of spells to alter the physical world, debilitate enemies, and summon monsters to help fight, help fight and heal the player. Oblivion can be played in either first-person or third-person, and can be purchased in shops or found on the first floor of a building.
It can also be played either in the first or third person, with the player controlling the character from the first to the third person. There are 21 skills that fall evenly under the categories of combat, battle, magic, and stealth, and many skills complement more than one area. Combat skills used incorporate armor and axes, axes, m and hammers, and other weapons like blades, maces, and machete. Oblivion was released in 2006 and was later re-released as a fifth-anniversary edition in 2011. Following a series of smaller content releases, Bethesda released two expansion packs for the game, Knights of the Nine and Shivering Isles, which were bundled with The Elder Scroll IV: Oblivion Game of The Year Edition which was released in 2007, and later released as a five-year anniversary edition in 2010. The games’ main story revolves around the player character’s efforts to thwart a fanatical cult known as the \”Mythic Dawn\” that plans to open portal gates to a demonic realm known as \”OBLivion\”. The game never ends and the player can continue playing after completing the main quest. The game’s 21 skills are primarily for battle and heavy weapons, like blades like blades and maces. When players reach 25, 50, 75, or 100 points in a single skill, they unlock new abilities related to the skill, which can be used to crack locks, haggle for goods, and apply cunning in combat.