The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind is an open-world role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. Morrowind achieved both critical and commercial success, winning various awards including Game of the Year.
About The Elder Scrolls III: Morrowind in brief
The Elder Scrolls III: Morrowind is an open-world role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, and was released in 2002 for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. Morrowind achieved both critical and commercial success, winning various awards including Game of the Year and selling over four million copies worldwide by 2005. The game spawned two expansion packs: Tribunal and Bloodmoon, which were repackaged into a full set and titled Morrowind: Game Of the Year Edition, which was released in October 2003. The open-source, free software alternative game engine OpenMW permits users of Linux and macOS, as well as Windows, to play the game natively, and with support for optional higher-end graphics than the original Bethesda engine. It requires an installation of the original game, as it uses the Bethesda game data files, and supports many third-party mods. The player levels up their character by gaining levels in ten pre-determined skills, listed as \”major\” and \”minor\” skills. Each level gained a particular skill adds to the skill’s governing attribute, which is augmented by which attribute is augmented. Each time the player enhances their character, they can select three attributes to augment as well. The simplest attributes related to the melee attack is a chop action. The more complex attacks are performed by clicking on the key, though by turning on the always use best attack, players can eliminate the moving element, freeing them to focus on the combat element.
The central quests concern the deity Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Although primarily a fantasy game, with many gameplay elements and Western medieval and fantasy fiction tropes inspired by Dungeons & Dragons and previous RPGs, it also features some steampunk elements and drew much inspiration from Middle Eastern and East Asian art, architecture, and cultures. The character’s proficiency with a skill is increased through practice, training, and study, which gradually raises the player’s proficiency in that skill. Other skills affect proficiency in other actions such as potion-making, running, lockpicking, etc. Attributes, however, are improved only when the player level up. Weaponry skills affect the character’s chance to hit, and Armor Skills affect the defensive strength of the armor. Raising weapon skills requires striking an enemy with the appropriate weapon. Raising armor skills requires being struck while wearing the appropriate type of armor; etc. Training involves paying cash to non-player characters in exchange for immediate proficiency increases in a skill. Study requires reading books found in the game, some of which will immediately raise a skill when read. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen.
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