Thatgamecompany

Thatgamecompany

Jenova Chen and Kellee Santiago founded Thatgamecompany, Inc. in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3’s PlayStation Network service. The first of their games is a remake of Chen’s award-winning Flash title Flow, with enhanced visuals and sound. Their second game, Flower, was released on the PlayStation Store in 2009, and their third game, Journey, wasreleased in March 2012. Their fourth game, Sky: Children of the Light, is released in July 2019 on iOS and in April 2020 on Android.

About Thatgamecompany in brief

Summary ThatgamecompanyJenova Chen and Kellee Santiago founded Thatgamecompany, Inc. in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3’s PlayStation Network service. The first of their games is a remake of Chen’s award-winning Flash title Flow, with enhanced visuals and sound. Their second PlayStation 3 game, Flower, was released on the PlayStation Store in 2009, and their third game, Journey, wasreleased in March 2012. Their fourth game, Sky: Children of the Light, is released in July 2019 on iOS and in April 2020 on Android. Chen has stated that the company does not plan to produce large, blockbuster titles, due to their belief that the pressure for high sales would stifle innovation. Six people were involved in the development of either game, according to Santiago. After its release, an expansion pack and a PlayStation Portable version of the game were created by SuperVillain Studios. Thatgame company was not involved in either project beyond ensuring that they retained the same design and art direction as the original title. It has since secured independent funding and is no longer working with Sony. It was founded by University of Southern California students Chen and Santiago, who were in their final year of their master’s degrees. The two saw it as an opportunity to create games without the high financial risk of retail distribution, which they believed would require them to first accumulate funds by working for other video game companies.

The group intended the project as an experiment, meant to reveal whether they could create a game that “expressed something different than video games had in the past”, and to determine the public’s level of interest in video games of that nature. It is not known if the company has ever released a commercial game. It became the most downloaded PlayStation Network game in 2007; became the second most downloaded game of the year in 2007. It also won the Best Downloadable Game of the Year award at the 2008 Academy of Interactive Arts & Interactive Sciences & Interactive Arts Awards. The title was released in February 2007. The game was nominated for the Best Achievement Awards at the 2007 British Academy of Film and Television Arts awards, and Best Innovation at the British Film and TV Arts awards in 2007 and 2008. The name of the company is a tribute to Chen’s master’s thesis, Flow, which was a component of his thesis at USC’s School of Cinematic Arts. Chen is the co-founder and president of thatgamecompany. He previously worked at Maxis on the game Spore. He has said that he is not opposed to making action-oriented games, as he believes that enough such titles are released by the established video game industry. He believes that the game industry should focus on creating games that provoke emotional responses.