Donkey Kong 64

Donkey Kong 64 is a 1999 adventure platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores the themed levels of an island to collect items and rescue his kidnapped friends from King K. Rool. The game received universal acclaim and was Nintendo’s top seller during the 1999 holiday season, with 2. 3 million units sold by 2004. Donkey Kong 64 was rereleased on Nintendo’s Wii U Virtual Console in 2015.

About Donkey Kong 64 in brief

Summary Donkey Kong 64Donkey Kong 64 is a 1999 adventure platform game developed by Rare and published by Nintendo for the Nintendo 64. It is the first Donkey Kong game to feature 3D gameplay. As the gorilla Donkey Kong, the player explores the themed levels of an island to collect items and rescue his kidnapped friends from King K. Rool. The player completes minigames and puzzles as five playable Kong characters to receive bananas and other collectibles. The game received universal acclaim and was Nintendo’s top seller during the 1999 holiday season, with 2. 3 million units sold by 2004. It won the 1999 E3 Game Critics award for Best Platform Game, and multiple awards and nominations from games magazines. The rap song from the game’s introductory sequence is often cited as among the worst songs to feature in a video game. Donkey Kong 64 was rereleased on Nintendo’s Wii U Virtual Console in 2015. It features a total of 3,821 collectibles, though only 281 are required to complete it. There are five such golden banana-rewarding objectives for each of five playable characters across seven themed worlds—200 goals in total, in addition to a connecting overworld. In a separate multiplayer mode, up to four players can compete in deathmatch and last man standing games. Some cited its similarity in gameplay and visuals to Rare’s 1998 predecessor, Banjo-Kazooie, despite Donkey Kong64’s mandatory memory add-on. Critics felt that the game did not meet the revolutionary potential of Donkey Kong Country, but remained among the best 3D platform games on the console.

For example, Diddy Kong can lift rocks, Tiny Kong can crawl through holes, and Lanky Kong can fly, and Donkey Kong can float. The characters are also unique in the musical instruments they play and the projectiles they shoot and can only be opened with the face buttons on the controller so more than one button can be used. For example, Chunky Kong can operate levers, so only Diddy can open doors with his guitar, so there are more than two buttons so more face buttons can be opened so they are only opened with Diddy’s guitar, and others can only open with Donkey Kong’s guitar. It was the first game to require the Nintendo64 console’s Expansion Pak, an accessory that added memory resources. It has been described as the emblematic example of Rare’s \”collect-a-thon\” adventure platformers for the tedium of its collection tasks. Unlike in prior Donkey Kong games, the objectives can be completed in any order, and the player can fast travel between sections of the level with designated warp pads and can swap between characters in designated swap barrels. As in other games by the developer, player often encounters an impossible situation and must eventually backtrack to resolve the impasse after acquiring a ability from Cranky Kong or Diddy. Each of the five characters begin with basic abilities and can purchase additional, unique abilities from Cranky Kong, which are necessary to solve certain puzzles.