Super Meat Boy
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes. It was self-published as the successor to Meat Boy, a 2008 flash game. In the game, the player controls Meat Boy as he attempts to rescue his girlfriend, Bandage Girl. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 levels.
About Super Meat Boy in brief
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes. It was self-published as the successor to Meat Boy, a 2008 flash game. In the game, the player controls Meat Boy as he attempts to rescue his girlfriend, Bandage Girl, from the game’s antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 levels. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. The game won several awards, and has been cited as one of the greatest video games of all time. A sequel, Super meat Boy Forever, is in development. The player can also access an unsupported developer mode inside the game to edit their own levels using the tools that Team Meat used to create the game. The PC version has a \”Super Meat World\” section, which allows users to play and rate additional levels that players have created with a level editor. It has been compared to, regarding both gameplay and level of difficulty, traditional platform games such as Super Mario Bros. and Ghosts ‘n Goblins. It is also a commercial success, selling over a million copies by January 2012, and is considered to be the best-selling video game of the year by some critics. It also has an unlockable mode called \”Teh Internets\”, which is updated with new, free, officially curated levels. The available characters vary depending on the version of the game played.
Some levels, such as warp zones and boss levels, can only be played with specific characters. These characters can be unlocked by collecting bandages or completing certain warp zones. Some of the bonus levels feature bonus levels that have either the art style of older video games and a limit of three lives, or are patterned after another indie video game such as Castle Crashers or Braid. It can be played in any order, but a certain number of levels need to be completed to access the boss stage, which unlocks the next chapter if cleared. If the player is killed, he immediately restarts the level, though the ornamental red meat juice left behind on surfaces that the player has touched remains. A replay function, which may be accessed after a level is completed, simultaneously shows all the player’s attempts to complete the level. The player has an unlimited number of attempts to finish each level. If a level can be completed within a certain time, it unlocks an optional set of especially difficult levels, which can be accessed by finding portals in specific levels. Some bandages canonly be collected by using certain characters, and some levels, like warp zones, are only available in certain versions of the video game. There are over 300 different characters, many of whom first appeared in other independent video games. Each character has different attributes such as Commander Video’s ability to momentarily float in midair.