Mario & Sonic at the Olympic Games
Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. It is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series. Critics praised the multiplayer interaction of the Wii game, and variety of events of both versions.
About Mario & Sonic at the Olympic Games in brief
Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. It was published by Nintendo in Japan and by Sega in other regions, and released on the Wii in November 2007 and the Nintendo DS handheld in January 2008. It is the first official crossover game to feature characters from both the Mario and Sonic the Hedgehog series. Critics praised the multiplayer interaction of the Wii game, and variety of events of both versions, but criticized the Wii version for its complexity and its DS counterpart for not offering the same interaction between players. Mario & Sonic sold over 10 million units and started a series of related sport video games to coincide with upcoming Olympic events. The games follow rules and regulations of the specific sports. Sega adopted the IOC’s mission of promoting sportsmanship and interest young people in the Olympics by using its characters. Nintendo allowed Sega to include Mario with Sonic the hedgehog, created by Sega as a mascot to rival Mario in the early 1990s. The Wii version has additional in-game characters taken from the console’s Mii Channel, which allows the user to create a Mii, a customized avatar, that can be imported into games that support the feature. The DS game is the same in design, but due to lack of motion controls, its events are much less physically demanding than those on the Nintendo Wii. The characters are divided into four categories: all-around, speed, power, and skill. Both versions feature a gallery mode where brief facts about the Olympics can be found.
There are also five categories of Olympics-related trivia organized by athletes and athletes, with corresponding minigames that will unlock the trivia once completed. The two versions also have two versions that use the Wi-Fi Connection that uses the leaderboards to clear levels in a category that is not available in the DS. The Nintendo Wii version’s Single Match can have an additional one to three players competing simultaneously while its DS version has an extra option dedicated to multiplayer called Versus Play. The Circuit and Circuit and DS Play is available for those without an individual copy of the game, however the number of sports available is limited to six events and circuit is notavailable to all players. There is also a single-player option where each of the competitors has six character-specific missions to complete, although the characters’ statistics are not as balanced as in the main game, making missions more difficult. The game was awarded the \”Best Wii game of 2007\” at the Games Convention in Leipzig. It has been released in North America, Europe, Australia, South Africa, Australia and New Zealand, and is scheduled to be released in South Korea in the fall of 2013. It will also be available in Europe and Australia in the spring of 2013, and in the United States in the summer of 2014, as well as in Australia and South Africa in the winter of 2014. It can be pre-ordered for the Nintendo 3DS, Europe and the North America.
You want to know more about Mario & Sonic at the Olympic Games?
This page is based on the article Mario & Sonic at the Olympic Games published in Wikipedia (as of Dec. 07, 2020) and was automatically summarized using artificial intelligence.