Development of Grand Theft Auto V
A team of approximately 1,000 people developed Grand Theft Auto V over several years. The proprietary Rockstar Advanced Game Engine was overhauled to increase its draw distance rendering capabilities. Motion capture was used to record the characters’ facial and body movements. It is the first game in the franchise to feature a multiple protagonist design, a change from the previous two games.
About Development of Grand Theft Auto V in brief
A team of approximately 1,000 people developed Grand Theft Auto V over several years. Rockstar Games released the action-adventure game in September 2013 for PlayStation 3 and Xbox 360, in November 2014 for PlayStation 4 and Xbox One, and in April 2015 for Microsoft Windows. For the first time in the series, players control three protagonists throughout the single-player mode. The open world setting, modelled on Los Angeles and other areas of Southern California, constituted much of the development effort. The proprietary Rockstar Advanced Game Engine was overhauled to increase its draw distance rendering capabilities. Motion capture was used to record the characters’ facial and body movements. Like its predecessors, the game features an in-game radio that plays a selection of licensed music tracks. Media analyst Arvind Bhatia estimated the game’s development budget exceeded US$137 million, and The Scotsman reporter Marty McLaughlin estimated that the combined development and marketing efforts exceeded GB£170 million, making it the most expensive video game ever made at its time. The game’s re-release added a first-person view option along with the traditional third-party view. The PlayStation 3, PlayStation 4, Xbox One versions fit onto one Blu-ray Disc; Xbox 360 copies are distributed on two DVDs and require an 8 GB installation on the HDD or storage device; Microsoft Windows version takes up seven DVDs.
The team felt that an effective portrayal of Los Angeles was too high, as it did not emulate the city as well as they had hoped. The setting is the fictional state of San Andreas and city of Los Santos, based on Southern and Los Angeles respectively. San Andreas was first used as Grand Auto: San Andreas’ setting, which featured three cities separated by open countryside, including the sprawl of downtown Los Angeles, which was the inspiration for San Andreas. It was later used as the setting of Grand TheftAuto: San Andreas, which is based on the city of San Santos, which features three cities, including San Francisco, San Gonzalo, and San Bernardino, and San Mauricio, based on San Diego, which was the inspiration for San Piero, the setting of Grand Theft Auto: San Francisco and San Ricardo, including the city of Santiago, as well as the City of Laguna, Los Angeles, San Diego and Santa Puerto City, São Sebastian, in Mexico in the film Rio de Janeiro, and the City Sanchez, México, in the United States in the film The Godfather, The Godfather II, and the Godfather III, in the TV series. It is the first game in the franchise to feature a multiple protagonist design, a change from the previous two games.