Deathrow (video game)

Deathrow is a 2002 sports video game developed by Southend Interactive and published by Ubi Soft for the Xbox as an exclusive. The game is based on the fictional extreme sport Blitz, a futuristic full-contact hybrid of hockey and basketball played with a flying disc. Reviewers praised the game’s fast-paced action, and surround sound, but complained of its high difficulty curve, generic soundtrack, and lack of online multiplayer. It won the TeamXbox 2002 Breakthrough Game of the Year award and the IGN 2002 Best Game Nobody Played.

About Deathrow (video game) in brief

Summary Deathrow (video game)Deathrow is a 2002 sports video game developed by Southend Interactive and published by Ubi Soft for the Xbox as an exclusive. The game is based on the fictional extreme sport Blitz, a futuristic full-contact hybrid of hockey and basketball played with a flying disc. Two teams of four players attempt to move the disc through their opponent’s goal, and teams can either win on points or by knocking out their opposing team. There are 150 individual characters across 18 thematic teams. Reviewers praised the game’s fast-paced action, and surround sound, but complained of its high difficulty curve, generic soundtrack, and lack of online multiplayer. It won the TeamXbox 2002 Breakthrough Game of the Year award and the IGN 2002 Best Game Nobody Played. IGN later reported that a sequel would be unlikely due to the original’s low revenue. S outhend dissolved in 2013. The game supports single-player, four-player local multiplayer, and System Link multiplayer for up to eight players across up to 8 Xbox consoles. It also has a futuristic electronic dance music soundtrack and over 3,000 words of acting, voice acting, and voice-acting. It has been compared to Discs of Tron, Mortal Kombat, Blood Bowl, Final Fantasy X’s Blitzball, Blades of Steel, and Speedball, and its aesthetic to that of Blade Runner. It does not support Xbox Live online play, but does support System Link online play with up toEight players across eight Xbox consoles, but not Xbox Live Live Live online. A crowd support meter displays audience abilities, which boosts the player’s team when filled with low-scoring players.

The team with the most points at the end of a match wins. Players can choose to brawl when not scoring points. Fighting depletes character health, depending on who takes the blows. Once his health is completely depleted, a character is removed from the game, and Teams with all players knocked out are disqualified. Friendly fire, where teammates can intentionally or inadvertently hurt each other with attacks meant for their opponents, is permitted. Examples include the Sea Cats, the Marines, the Demons, and the Black Dragons. The game’s premise was also compared to the 1975 film Rollerball. There are four rounds in a match of Blitz, where two Teams of four computer or human players score points for each energized Blitz disc thrown through their opponents’ hoop, which is eight feet off the ground. Like a futuristic rugby, the sport combines elements of hockey, basketball, and full- contact American football. Teams battle in 32 arenas—one half with traditional, open-style stadiums, and the other half with environmental obstacles, such as the underground mines. Each team has a thematic personalities in appearance, play style, and profanity, and they vary in skill set, and attributes such as defense, speed, strength, and teamwork. If a player tends towards belligerence, the game’s artificial intelligence will compensate and exact revenge for its teammates.