Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels

The Lost Levels is a 1986 side-scrolling platform game developed and published by Nintendo. It is the first sequel to their 1985 bestseller Super Mario Bros. Unlike the original, the game has no two-player option and Luigi is differentiated from his twin plumber brother with reduced ground friction and increased jump height. The game was the most popular game on the Famicom Disk System, for which it sold about 2. 5 million copies.

About Super Mario Bros.: The Lost Levels in brief

Summary Super Mario Bros.: The Lost LevelsThe Lost Levels is a 1986 side-scrolling platform game developed and published by Nintendo. It is the first sequel to their 1985 bestseller Super Mario Bros. The games are similar in style and gameplay, apart from a steep increase in difficulty. Unlike the original, the game has no two-player option and Luigi is differentiated from his twin plumber brother with reduced ground friction and increased jump height. The Lost Levels was the most popular game on the Famicom Disk System, for which it sold about 2. 5 million copies. It was later ported to the Game Boy Color, Game Boy Advance, Virtual Console, and Nintendo Switch. The game is remembered among the most difficult games by Nintendo and in the video game medium, and among the least important games in the Mario series. The main game has 32 levels across eight worlds and five bonus worlds. A hidden World 9 is accessible if the player does not use a warp zone. Bonus worlds A through D are accessible when the player plays through the game eight times, for a total of 52 levels. After each boss fight, Toad tells Mario that \”our princess is in another castle\”. The game was released in North America in October 1985. Within four months, it had sold tens of millions of Nintendo Entertainment System video game consoles and signaled the end of the game game crash.

The sequel gave Luigi his first character traits and introduced the poison mushroom item, which has since been used throughout the Mario franchise. The poison mushroom, in particular, works as an anti-mushroom, shrinking or killing the player-character. The player jumps between platforms, avoids enemy and inanimate obstacles, finds hidden secrets, and collects power-ups like the mushroom, the Fire Flower, and the Invincibility Star. It also introduces irritants including poison mushrooms, level warps that set the player farther back in the game, and wind gusts that redirect the player’s course mid-air. The title is known for its intense difficulty, which contributes to its reputation as a black sheep in the franchise. Nintendo of America deemed the title too difficult for its North American audience and instead chose another game as the region’s SuperMario Bros. 2: a retrofitted version of the Japanese Doki Doki Panic. The team at Nintendo R&D4 experimented with new, challenging level designs and thought that Super Mario devotees would enjoy these new levels. When developing the game for Nintendo’s coin-operated arcade machine, the team thought that these new level designs would be too challenging for devotees.