Bastion (video game)

Bastion (video game)

Bastion is an action role-playing video game developed by Supergiant Games. It was published in July 2011 for Xbox 360 via Xbox Live Arcade, and in August 2011 through digital distribution for Microsoft Windows on Steam. The game was released for Mac OS X and iOS in 2012, for PlayStation 4 and PlayStation Vita in 2015, for Xbox One in 2016, and Nintendo Switch in 2018. It has sold over three million copies across all platforms by January 2015.

About Bastion (video game) in brief

Summary Bastion (video game)Bastion is an action role-playing video game developed by independent developer Supergiant Games. It was published in July 2011 for Xbox 360 via Xbox Live Arcade, and in August 2011 through digital distribution for Microsoft Windows on Steam. The game was released for Mac OS X and iOS in 2012, for PlayStation 4 and PlayStation Vita in 2015, for Xbox One in 2016, and Nintendo Switch in 2018. Bastion has won many awards since its release, including several for best downloadable game and best music, from review outlets such as IGN and Game Informer. It has sold over three million copies across all platforms by January 2015. It is presented as a two-dimensional game with an isometric camera and a hand-painted, colorful art style. It features a dynamic voiceover from a narrator, and is presented in two dimensions with a floating, fantasy-themed environment. The player controls the Kid as he collects special shards of rock to power a structure, the Bastion, in the wake of an apocalyptic Calamity. The Kid carries two weapons, which may be selected from the choices available to the player at specific locations called arsenals. Weapons and special attacks must be acquired before they can be used. There are a limited number of special attacks that the player can perform at any time, represented by black tonics that can be found in the levels or dropped from enemies. Levels contain many different environment types, including cities, forests, and bogs. At the end of most levels, the player collects an item called a core or a shard; occasionally, the level begins to disintegrate once the Kid takes the item, forcing him to hastily retreat.

Each structure serves a different purpose, such as a shrine, an armory, or a distillery, and each player can expand a structure to expand a different structure, causing the gods to invoke the player to become stronger and give the player more experience points. In addition to these levels, however, there are challenge courses to play to test the player’s skills with the weapons and challenges are found called Proving Grounds. They are designed to test players’ knowledge of the game’s story and challenge them to test their skills with different weapons and skills. As the player progresses through the levels, a voice narrates their actions. This narration gives scripted plot information as well as dynamic comments, including on the player’s skill with a weapon or performance while fighting enemies. Bastion was built over the course of two years by a team of seven people split between San Jose and New York City. They debuted the game at the September 2010 Penny Arcade Expo, and it went on to be nominated for awards at the 2011 Independent Games Festival and win awards at the Electronic Entertainment Expo prior to release. During 2011, the game sold more than 500,000 copies, 200,000 of which were for theXbox Live Arcade. It was made available as a browser game for Google Chrome in December 2011. This maximum number of uses can be increased in the Distillery. The Kid’s health is represented by a health bar, which can be replenished with \”health tonics\”.