System Shock 2
System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. Game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship.
About System Shock 2 in brief
System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It also incorporates role-play system elements, in which the player can develop skills and traits, such as hacking and psionic abilities. System Shock 2 was originally released in August 1999 for Microsoft Windows. It received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-Person shooters, and considered it far ahead of its time. In 2007, Irrational games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. OtherSide Entertainment announced in 2015 that they have been licensed the rights from Night Dive Studios to produce a sequel, System Shock 3, but by 2020 have since been transferred to Tencent. The game includes a research research function, especially when new objects are encountered in the game, especially their organs, which can be collected and combined with chemicals to cause the most damage against robots and cyborgs.
There are a variety of ammunition types, each of which is most damaging to a specific enemy. For example, organic enemies are vulnerable against mechanical foes, while mechanical foes are weak against weak armor-piercing rounds. Because ammunition is scarce, the player must use it sparingly and carefully to be effective against organic targets, especially with the annidelidid rounds, which are particularly harmful to organic targets. The players can upgrade their skills by using cyber- modules given as rewards for completing objectives such as searching the ship and then spend them at devices called \”cyber-upgrade units\” to obtain enhanced skills. Operating system units allow one-time character upgrades to be made. An in-game currency called \”nanites\” may be spent on items at vending machines, including ammunition supplies and health packs. If the player dies, the game ends and progress must be resumed from a save point. There are various weapons, including melee weapons, shotguns, pistols and alien pistols, which will break if they are not regularly repaired with maintenance tools. Non-melee weapons will break with use and there are various ammunition types of which are most damaging. There is also a special version of the game for OS X and Linux, and announced plans to release an Enhanced Edition of thegame. Other side Entertainment has been licensed to produce the sequel, which is expected to be released by 2020. It has since been announced that the rights to the game and System Shock franchise have been transferred by Tencent to be produced by OtherSide.
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This page is based on the article System Shock 2 published in Wikipedia (as of Dec. 07, 2020) and was automatically summarized using artificial intelligence.