Star Wars: Rogue Squadron
Star Wars: Rogue Squadron is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets. The game was one of the first games to take advantage of the Nintendo 64’s memory Expansion Pak, which allows gameplay at a higher display resolution.
About Star Wars: Rogue Squadron in brief
Star Wars: Rogue Squadron is an arcade-style flight action game co-developed by Factor 5 and LucasArts. The first of three games in the Rogue Squadron series, it was released for Microsoft Windows and Nintendo 64 in December 1998. The player controls Luke Skywalker, commander of the elite X-wing pilots known as Rogue Squadron. As the game progresses, Skywalker and Rogue Squadron fight the Galactic Empire in 16 missions across various planets. It spawned two sequels developed and released for the GameCube and Star Wars Rogue Squadron III: Rebel Strike. The spiritual successor, Star Wars Episode I: Battle for Naboo, was released in August 1999 and is a spiritual successor to the original Star Wars: Episode I: The Empire Strikes Back. The game was one of the first games to take advantage of the Nintendo 64’s memory Expansion Pak, which allows gameplay at a higher display resolution. It is the only game in the series to not have a multiplayer mode or a single-player campaign. It was the first Star Wars game to be released on the Xbox 360, PlayStation 2, PlayStation 3, Xbox 360 and Xbox One, as well as the PlayStation 3 and Xbox 360 versions of the game. It has been released in Japan, North America, Europe, Australia, Australia and New Zealand, and South Africa. It can be played in either the third-person or fourth-person perspective. The heads-up display features a health meter, a radar, and an ammunition count for secondary weapons.
Each level introduces mission objectives that must be completed to progress to the next level. Bonus power-ups that improve these crafts’ weapons or durability are hidden in different levels throughout the game and help unlock hidden content. If a player’s performance exceeds three benchmarks in all five categories, a medal—bronze, silver, or gold is awarded on completion. Acquiring these medals promotes the player’s rank and helps unlockhidden content. These bonuses improve a craft’s weapons and are applied to each eligible craft for the remainder of thegame. Each contains five, number of enemies: TIE fighters, walkers, laser and missile turrets, tanks, probe droids, shuttles, stormtroopers and speeder bikes. Levels set on non-atmospheric moons expose the player’s craft to space; thus disallowing the speeder and V-wing from being used; but as on other levels, the craft is vertically confined. These levels are made available when the player obtains all bronze, silver and gold medals, respectively, on each level. These bonus levels include a number of unlockable secrets, such as the Death Star’s Canyon and The Battle of Hoth’s Canyon, and The Death Star Trench Run. These secret levels are only available on levels made on all bronze or silver levels, respectively. The game initially restricts the player to a particular craft for each level; however, after a level is completed, it can be replayed with any available craft.