Nights: Journey of Dreams

Nights: Journey of Dreams

Nights: Journey of Dreams is an action video game developed by Sonic Team and published by Sega for the Wii. It is the sequel to the 1996 Sega Saturn title Nights into Dreams. gameplay is centred around Nights flying through the dreams of the two children. Main objective of the game is to fly through rings while gathering enough keys to proceed to the next level.

About Nights: Journey of Dreams in brief

Summary Nights: Journey of DreamsNights: Journey of Dreams is an action video game developed by Sonic Team and published by Sega for the Wii. It is the sequel to the 1996 Sega Saturn title Nights into Dreams. gameplay is centred around Nights flying through the dreams of the two children. The main objective of the game is to fly through rings while gathering enough keys to proceed to the next level. The game received mixed reviews. Critics praised the game’s colourful visuals, boss battles, and special effects, but most cited its poor controls, camera, aesthetics and general gameplay as major flaws. Despite the mixed reception, Iizuka said that he would be interested in making a third Nights game, should Sega commission one. The story follows two children, William Taylor and Helen Cartwright, who enter a dream world called Nightopia. When their nightmares come to life, they enlist the help of NiGHTS, an exiled \”Nightmaren\”, as they journey through Nightopia to stop the evil ruler Wizeman from escaping into the real world. It was released in Japan and North America in December 2007, and in Australia and Europe the following month. The final scene is of either Will or Helen in their rooms at home as it begins to snow, which is seen to be peacefully over Bellbridge’s clock tower atop which the children are seen watching each other. Since Wizeman kept all of his creations in a white light, bowing as if it were the end of the world, all of the children wake up alive, and end up playing a crowded football game in a crowded hall with their parents.

The team took steps to ensure that the game stayed faithful to the original, while incorporating a variety of new mechanics and features. The game’s setting was designed to resemble England, especially parts of London, especially the city of Bellbridge ). Will is an aspiring football player, Helen a prodigy violinist. Over the years, both have grown apart from their respective parents; Helen has chosen to spend more time with her friends rather than practising the violin with her mother, which has begun to fill her with guilt, while Will’s father is transferred to another city for work and leaves his son by himself. The two children meet and free Nights, who has the ability to merge with the children, allowing them to share Nights’ body and fly through the skies. In Nightopia, distinct aspects of dreamers’ personalities are represented by luminous coloured spheres known as \”Ideya\”. The evil ruler of Nightmare, Wizeman the Wicked, is stealing this dream energy from sleeping visitors to gather power and take control of Nightopia and eventually thereal world. The children and Nights resolve to stop Wizeman, but face resistance from the Nightmaren he commands, particularly Nights’ sibling, Reala. Though different, the children’s stories share similar structures. They reach the Dream Gate and Helen and Nights ascend, only to be trapped by Wizeman and pulled into darkness. Will arrives too late and dives in after them, where he finds that he has the able to fly without their Ideya.