Nights into Dreams
Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed. Players control Nights flying through Elliot and Claris’s dreams to gather enough energy to defeat Wizeman and save Nightopia. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007.
About Nights into Dreams in brief
Nights into Dreams is a 1996 action game developed by Sonic Team and published by Sega for the Sega Saturn. The game is presented in 3D and imposes time limits on every level, in which the player must accumulate points to proceed. Players control Nights flying through Elliot and Claris’s dreams to gather enough energy to defeat Wizeman and save Nightopia. A sequel, Nights: Journey of Dreams, was released for the Wii in 2007. It was ported to the PlayStation 2 in 2008 in Japan and a high-definition version was released worldwide for PlayStation 3, Xbox 360, and Windows in 2012. The majority of the gameplay centres on flying sequences, which are triggered by walking into the Ideya Palace near the start of each level so that the character merges with the imprisoned Nights. The player has only a limited period of time available before Nights falls to the ground and transforms back into Claris or Elliot, and each collision with an enemy subtracts five seconds from the player’s time remaining. In the flying sections, the player controls Nights’ flight along a predetermined route through each Mare, resembling that of a 2D platformer. The goal of each Mare is to recover one of the stolen Ideya by collecting 20 blue chips and delivering them to the cage holding the Ideyas, which overloads and releases the orb it holds. If the player walks around the landscape for too long, they are pursued by a sentient alarm clock which awakens the character and ends the level if it comes into contact with the player.
It has appeared on several lists of the greatest games of all time. An abbreviated Christmas-themed version, Christmas Nights, wasReleased in December 1996. The game features a combo system known as ‘Linking’, whereby the player can use a Drill Dash to travel faster, as well as collecting items scattered throughout the level to spin around, both in the direction of the enemy and the direction the player was initiated in the game. While, Nights is replenished each time they return an Ideya to the ideya Palace. The character Nights is an androgynous character that resembles an angel that could fly like a bird, and was influenced by the works and theories of psychoanalysts Carl Jung and Sigmund Freud. In each level, players initially control Claris and Elliot, who immediately have their Ideya of hope, wisdom, intelligence and purity stolen from them by Wizeman’s minions, leaving behind only their ideya of courage. The levels are distributed between the two teenage characters: three are unique to Claris, three to Elliot and each play through an identical final seventh level, \”Twin Seeds\”. A grade between A and F is given to the player upon completion, but a \”C\” grade in all the selected character’s levels must be achieved to unlock the relevant stage for that character. Initially, only Claris’ ‘Spring Valley’ and Elliot’s ‘Splash Garden’ levels are available, and successful completion of one of these unlocks the next level in that character’s path.