Infinity Blade

Infinity Blade

Infinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. The game was the fastest-grossing app in the history of iOS upon its release. It was the first iOS video game to run on the Unreal Engine. In December 2018, the game was removed from the App Store due to difficulties in updating the game for newer hardware.

About Infinity Blade in brief

Summary Infinity BladeInfinity Blade is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. Upon defeat, the player restarts the game as the character’s descendant with the same items and experience level. The game was the fastest-grossing app in the history of iOS upon its release. It made US$1. 6 million in its first four days, and over US$23 million by the end of 2011. In December 2018, the game was removed from the App Store due to difficulties in updating the game for newer hardware. Chair later released an arcade port and two sequels: Infinity Blade II and Infinity Blade III. Author Brandon Sanderson also wrote two novellas set between the games: Infinity Blade: Awakening and InfinityBlade: Redemption. The games were well-received by gaming critics, with reviews praising the graphics and compared the mobile game favorably to console games. Critics also praised the swipe-based combat system, but split opinions on the cyclical gameplay as either addictive or repetitive. In–game money can be purchased to purchase new enemies, enemies, and equipment. The player can also choose to terminate the game and join the God King’s cycle upon the player’s death. This cycle, called a bloodline, continues after the player finally faces and dies or wins the battle and either wins or dies; the player also chooses to terminate and terminate the cycle upon his death.

In addition to combat, there is also a mildrole-playing component. Players use two special abilities via icons atop the screen: the Super Attack temporarily stuns the opponent, and magic heals or attacks as indicated by drawing a given symbol. When attacking, the players can swipe in any direction, and can do specific attack combinations to deal extra damage. Players can touch icons at the bottom of the screen to dodge attacks by ducking right or left, or to block attacks with a shield, which has a limited number of uses during a single battle. When leveling up or mastering a piece of equipment, players gain attribute points that can be allotted towards four character attributes: health, attack, shield power, or magic. Each point can only be allocated once and is a permanent upgrade to the character. The players can also purchase new equipment using in-gamemoney from sacks and treasure chests found throughout the castle to purchase the new equipment. When players fail in battle en route to the God. King, the game resets to the location preceding the previous battle. The player taps locations highlighted onscreen to trigger either a short cutscene as the player character moves to the next location, or a sword battle with an enemy. The path through the castle is a. series of discrete locations where the player can pan the camera around the stationary player character to view a fully three-dimensional area.