Iridion 3D

Iridion 3D is a quasi-3D rail shooter video game developed by Shin’en. A launch title for the Game Boy Advance portable game console, it was released in North America on June 11, 2001 and in Europe on September 21 the same year. The game is a simple forward-scrolling rail shooter, similar to the Star Fox series.

About Iridion 3D in brief

Summary Iridion 3DIridion 3D is a quasi-3D rail shooter video game developed by Shin’en. A launch title for the Game Boy Advance portable game console, it was released in North America on June 11, 2001 and in Europe on September 21 the same year. The game is a simple forward-scrolling rail shooter, similar to the Star Fox series. Iridion spans seven levels from Earth to the aliens’ home planet, each with a fixed linear path that ends with a boss. On release, the game garnered generally poor reviews; even a year after its release, critics at TechTV considered it the best-looking game on the platform. Despite lukewarm reception to the title upon release, IridION 3D influenced futureShin’en shooters such as Iridions II and Nanostray. The player is the last hope for an experimental fighter, defending Earth from hordes of Iridium fighters and natural obstacles. With the player’s ship in ruins, the player heads into the far reaches of space and destroys an Iridio mining colony within an asteroid belt. After destroying the asteroid the player proceeds to the Iridional home system and destroys much of the invasion fleet on Earth before heading into the stratosphere to destroy the orbital blockade around the planet.

At the end of each level, players receive bonuses for defeated enemies, lives remaining, and the energy level of the player’s craft. An extra life is granted if the score reaches certain thresholds. The ship remains locked at a set speed and cannot brake or speed up. Only the Gameboy Advance’s directional pad, A, and Start buttons are used during gameplay. The players can also collect powerups of the color that matches the current weapon. Collecting a different color gives the player the first level of that weapon type. If the player is destroyed the power level of a weapon is reduced by one. Each weapon has advantages and disadvantages. The user starts with the red weapon, which is relatively weak but fires rapidly in a large spread. Green weapons are inaccurate but fill the screen with shots. Yellow torpedo-like weapons are very powerful but powerups are rare and the weapon fires slowly.