Halo Wars

Halo Wars is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. An enhanced version of the game, Halo Wars: Definitive Edition, was released for Windows and Xbox One in December 2016. Halo Wars 2, a sequel developed by 343 Industries and Creative Assembly was released in February 2017.

About Halo Wars in brief

Summary Halo WarsHalo Wars is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant. An enhanced version of the game, Halo Wars: Definitive Edition, was released for Windows and Xbox One in December 2016. Halo Wars 2, a sequel developed by 343 Industries and Creative Assembly was released in February 2017. It features two factions the players can control: the human United Nations Space Command as Captain Cutter, Sergeant Forge, or Professor Anders, and the alien Covenant as the Prophet Of Regret, the Arbiter, or Brute Chieftain. Each faction has different units, strengths, and special abilities. There are three selectable \”Leaders\” for each side; the chosen leader allows the use of specific units and upgrades during play. A single tap of the button selects one unit, while a double tap selects all units of the same type. The d-pad navigates to current battles and cycles through bases, while the right analog stick adjusts the camera angle. A radial menu is used for base construction. Players establish their armies by building and expanding bases; these are used to train units and to allocate resources to the research of upgrades and technologies.

A player is defeated if all his or her bases are destroyed unless a new base is quickly established. The army of a player must be destroyed to be defeated. Units are trained, upgraded, and activated using resources using resources. The UNSC can achieve multiple tech levels through the construction of reactors, with some actions requiring up to four actions. The Covenant has one level of tech level that allows it to upgrade a single temple that allows three upgrades. Destruction of a Covenant temple is more expensive and more expensive of each upgrade, and each upgrade is only available after the player achieves a certain tech level. There is a limited number of potential locations for bases on each scenario or map, making base fortification and defense a priority. In general, ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft areeffective against vehicles. Most units have a unique special ability; for example, human Marines throw grenades, while the \”Warthog\” vehicle can run over enemies, such as a powerful coilgun called a M. A. C. . Covenant units are generally weaker than their UNSC counterparts, but can use inexpensive and powerful defensive shield generators to add protection to their bases. A plotless multiplayer option, called “skirmish mode” lets players compete against human or computer-controlled opponents.