Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios. Released for the Xbox, the game is the second installment in the Halo franchise and the sequel to 2001’s critically acclaimed Halo: Combat Evolved. The player assumes the roles of both the human Master Chief and the alien Arbiter in a 26th-century conflict.
About Halo 2 in brief

New in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. Players use a combination of human. and alien weaponry and vehicles to progress through the game’s levels. There are four levels of difficulty in campaign mode: Easy, Heroic, Legendary, Normal, and Legendary. An increase in difficulty will result in an increase in the number of enemies, and accuracy, damage, and damage of enemies; a decrease in the player’s health bar, and occasional changes in the Arbiter’s active camouflage. Enemy and friendly intelligence is dynamic, and replaying the same encounters will demonstrate different behavior. The Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage. Most Covenant weapons eschew disposable ammo magazines for a contained battery, which cannot be replaced if depleted. For example, most Covenant weapons can overheat if fired continuously for prolonged periods. Human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. The player or AI latches onto the vehicle and forcibly ejects the other driver from the vehicle. These levels alternate between the master chief and a Covenant Elite called the arbiter, who occupy diametrically opposed roles.
You want to know more about Halo 2?
This page is based on the article Halo 2 published in Wikipedia (as of Dec. 07, 2020) and was automatically summarized using artificial intelligence.






