Gravity Bone

Gravity Bone

Gravity Bone is a 2008 freeware adventure game developed and published by Blendo Games. The game employs a modified version of id Software’s id Tech 2 engine. The player controls an unnamed spy, and is tasked with accomplishing several missions across the game’s two stages. A sequel, Thirty Flights of Loving, was released in 2012.

About Gravity Bone in brief

Summary Gravity BoneGravity Bone is a 2008 freeware adventure game developed and published by Blendo Games. The game employs a modified version of id Software’s id Tech 2 engine. Four incarnations of the game were produced during its one-year development. The player controls an unnamed spy, and is tasked with accomplishing several missions across the game’s two stages. Gravity Bone received critical acclaim for its cohesive story, atmosphere and its ability to catch the player’s interest over a very short time span without feeling rushed or incomplete. It received the “Best Arthouse Game” award in Game Tunnel’s Special Awards of 2008. A sequel, Thirty Flights of Loving, was released in 2012. It is set in the fictional city of Nuevos Aires and uses music from films by director Wong Kar-wai, which were originally performed by Xavier Cugat. It was released as an open source platform, and you can redistribute it for free.

The voice work in Gravity Bone was produced using text-to-speech programs, and the game incorporates three songs from Wong’s films: Perfidia, Days of Being Wild, and His Orchesetra: Elena: Maria: Maria. These versions of the music were previously used in the 1990 film Days of being Wild, which was previously released as a free download. The first version of Gravity Bone featured more typical first-person shooter elements than the released version, and was based on a series of Quake 2 maps entitled Citizen Abel. Subsequent versions shifted in a new direction, with the inclusion of more spy-oriented gameplay, and were released for Microsoft Windows in August 2008. It has been compared to games such as Team Fortress 2 and Portal, and received comparisons to the latter’s graphics engine, idTech 2. The second version was released for Xbox 360 and PlayStation 3 in October 2009.