Freedom Planet is a 2D platform video game developed and published by GalaxyTrail. The player controls one of three anthropomorphic animal protagonists: the dragon Lilac, the wildcat Carol, or the basset hound Milla. It was later released on the Wii U in October 2015, on the PlayStation 4 in 2017, and on the Nintendo Switch in August 2018. A sequel, Freedom Planet 2, was announced in late-2015 and is in development.
About Freedom Planet in brief
Freedom Planet is a 2D platform video game developed and published by GalaxyTrail. The player controls one of three anthropomorphic animal protagonists: the dragon Lilac, the wildcat Carol, or the basset hound Milla. The game began development as a Sonic the Hedgehog fangame using characters created by DeviantArt user Ziyo Ling for its main cast. It was later released on the Wii U in October 2015, on the PlayStation 4 in 2017, and on the Nintendo Switch in August 2018. Critics praised its gameplay, aesthetics, and balance of Sonic elements with original content. A sequel, Freedom Planet 2, was announced in late-2015 and is in development. It has been compared to the Sega Genesis games released for the console in the early 1990s, with its art direction carrying East Asian influences, such as medieval Chinese art inspiring its background visuals. It is currently being developed as a sequel, which is expected to be released in late 2018 or early-19th century, with a release date yet to be announced. The story is advanced by cutscenes, after which the player fights a miniboss in the middle of each level and a main boss at the end. Unlike in Sonic, the player character has a hit point meter instead of a ring-based health system, and collects red leaves dropped by enemies and scattered throughout levels to refill this meter. Being hit by enemies’ and bosses’ attacks reduces the character’s health, and a life is deducted when no health remains.
If all lives are lost, a game over screen appears; but the player may freely restart from the last checkpoint. Extra lives can be found within levels, as can shield and invincibility-type power-ups. Each of the playable characters make use of an energy gauge on the heads-up display, which recharges on its own and limits the use of their special moves. Carol regularly attacks with a cycle of three fast but weak punches, which are changed into a single strong claw attack while rolling or pouncing. The pounce acts as Carol’s double jump, slightly moving forward. Her special attack is a series of rapid kicks which steadily consume a fifth of the energy gauge and give her a fuel tank mid-stage. The Dragon Cyclone, used by pressing jump mid-air, lets Lilac spin like a spinning top and deal touch damage but also acts as a double jump with reduced gravity. Another set of attacks consist of strong but sluggish hair whips, an uppercut into the air, a crouching kick, and an eight-directional air dash that deals heavy touch damage and makes her temporarily invincible. During \”motorcycle mode, where her top speed is doubled, the double jump becomes a rolling attack and gets the same properties as Lilac’s cyclone move. Carol can only interact with properly placed pads, which can only be placed in a set order and are placed in order to jump off them in a succession of paths.