Flower (video game)
Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues.
About Flower (video game) in brief
Flower is a video game developed by Thatgamecompany and published by Sony Computer Entertainment. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller. Approaching flowers may also have side-effects on the game world, such as bringing vibrant color to previously dead fields or activating stationary wind turbines. The game features no text or dialogue, forming a narrative arc primarily through visual representation and emotional cues. Flower was a critical success, to the surprise of the developers. It was named the \”best independent game of 2009\” at the Spike Video Game Awards, and won the \”Casual Game of the Year\” award by the Academy of Interactive Arts and Sciences. The music, composed by Vincent Diamante, dynamically responds to the player’s actions and corresponds with the emotional cues in the game. The player’s starting location in each stage appears to be near the ending location of the previous one, and through the course of thegame the player approaches a distant city. As the player progresses through the different levels, the city becomes more vibrant and colorful. The credits level is played in a similar manner to the main levels, but as the player flies through each flower the name of a person involved appears above the player in the PlayStation Network. If the player wins the game, the game includes a trophy for the person involved in each level, as well as a number of other trophies for other players who have won the game in the past.
It is impossible for the player to lose a level or any progress. A single play-through of theGame takes approximately one hour. Although no speech or text is used anywhere in the. game aside from credits and interaction hints in the main menu, the six flower dreams follow a narrative. arc. The game was primarily intended to arouse positive emotions in the player, rather than to be a challenging and \”fun\” game. An iOS version was released in September 2017, and a Windows version is released in February 2019, both published by Annapurna Interactive. The first levels focus on restoring life and color to the landscape. After activating a series of windmills, the user flies through a nighttime field, illuminating darkened strings of lights until they reach the city full of menacing metal structures, small arcs of electricity, and bright and cheerful buildings in the final two levels. The city is washed out and washed out, but the player enlivens it into a cheerful and cheerful place viewed through the window in the apartment. The last two levels are played in the same manner as the first, but with a bright and colorful selection of flowers in the city. These changes generally result in new flowers sprouting for the. player to interact with. The camera generally follows just behind the petal, though it sometimes moves to show a new objective or consequence of the player’s actions. The more flower petals the player has trailing the lead petals, the faster the petals move.
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This page is based on the article Flower (video game) published in Wikipedia (as of Nov. 22, 2020) and was automatically summarized using artificial intelligence.