Final Fantasy VIII

Final Fantasy VIII

Final Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the Final Fantasy series. The game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by Ultimecia, a sorceress from the future. It is the first Final Fantasy to use realistically proportioned characters consistently, feature a vocal piece as its theme music, and forgo the use of magic points for spellcasting.

About Final Fantasy VIII in brief

Summary Final Fantasy VIIIFinal Fantasy VIII is a role-playing video game developed and published by Square for the PlayStation console. Released in 1999, it is the eighth main installment in the Final Fantasy series. The game follows a group of young mercenaries, led by Squall Leonhart, as they are drawn into a conflict sparked by Ultimecia, a sorceress from the future who wishes to compress time. It is the first Final Fantasy to use realistically proportioned characters consistently, feature a vocal piece as its theme music, and forgo the use of magic points for spellcasting. Final Fantasy VIII was mostly well received by critics, who praised its originality and visuals while criticizing some of its gameplay elements. It was voted the 22nd-best game of all time in 2006 by readers of the Japanese magazine Famitsu. By August 2019, it had sold more than 9. 6 million copies worldwide. A remastered version was released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in September 2019. It also featured a collectible card-based minigame called ‘Triple Triad’ The game was re-released worldwide as a PSOne Classic on the PlayStation Store in 2009, for PlayStation 3 and PlayStation Portable in 2012, with support for PlayStation Vita in 2013. A Microsoft Windows port followed in 2000, with the addition of the Chocobo World minigames. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests.

The battle screen is a3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system, which gives the player a wide range of customization. As in Final Fantasy VII, each major weapon can be upgraded, affecting its appearance, power, and power status. While the characters in Finalantasy VIII receive Limit Breaks after significant damage, in Final fantasy VII, they can only become available at low health under normal circumstances, regardless of a character’s remaining status. The spell Aura increases the probability of a Limit Break appearing, while various status afflictions can prevent it from appearing. The player can also junction these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force. The game builds on the visual changes brought to the series by Finalantasy VII, including the use of 3D graphics and pre- rendered backgrounds, while also departing from many Final Fantasy traditions. In the game, characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship.