The Elder Scrolls IV: Oblivion was released on March 21, 2006, for Windows PCs and the Xbox 360. A PlayStation 3 version of the game was released in March and April 2007. Bethesda developed and implemented procedural content creation tools in the creation of Oblivion’s terrain. The game features improved AI, improved physics, and impressive graphics.
About Development of The Elder Scrolls IV: Oblivion in brief

The release of Oblivion was delayed until the second quarter of Take-Two Interactive’s fiscal year, putting the release between February and April 2006. The delay came at a time following a burst of bad news from the company, including a 60% drop in expected earnings per share, the ongoing Hot Coffee minigame controversy, worse than average sales for the company’s flagship Grand Theft Auto: San Andreas, drops in share prices, and delays for other company products. Most commentators blamed company-driven troubles on corporate governance, but one analyst’s troubles were more-company-driven than market-driven. A commentator from Joystiq complained of the vagueness of the updates until the game’s release: “They don’t get more specific than ‘There is more to say than ‘Oblivion'”. The game’s producer, Todd Howard, gave an update about the delay on the weekend of November 6, 2005,. Executive Vice President of PR and Marketing for Bethesda, Pete Hines, said that the game would be released the following weekend. On July 12, 2004,. when it was announced that Fallout 3 and the next Elder Scrolls title would be published by Bethesda and produced by Todd Howard. At the time of the announcement, Bethesda had been working on Oblivion for two years, just as Bethesda was completing work on Morrowind, Bethesda would prefer applicants familiar with the company’s products.
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