A team of approximately 1,000 people developed Grand Theft Auto V over several years. The proprietary Rockstar Advanced Game Engine was overhauled to increase its draw distance rendering capabilities. Motion capture was used to record the characters’ facial and body movements. It is the first game in the franchise to feature a multiple protagonist design, a change from the previous two games.
About Development of Grand Theft Auto V in brief

The team felt that an effective portrayal of Los Angeles was too high, as it did not emulate the city as well as they had hoped. The setting is the fictional state of San Andreas and city of Los Santos, based on Southern and Los Angeles respectively. San Andreas was first used as Grand Auto: San Andreas’ setting, which featured three cities separated by open countryside, including the sprawl of downtown Los Angeles, which was the inspiration for San Andreas. It was later used as the setting of Grand TheftAuto: San Andreas, which is based on the city of San Santos, which features three cities, including San Francisco, San Gonzalo, and San Bernardino, and San Mauricio, based on San Diego, which was the inspiration for San Piero, the setting of Grand Theft Auto: San Francisco and San Ricardo, including the city of Santiago, as well as the City of Laguna, Los Angeles, San Diego and Santa Puerto City, São Sebastian, in Mexico in the film Rio de Janeiro, and the City Sanchez, México, in the United States in the film The Godfather, The Godfather II, and the Godfather III, in the TV series. It is the first game in the franchise to feature a multiple protagonist design, a change from the previous two games.
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This page is based on the article Development of Grand Theft Auto V published in Wikipedia (as of Nov. 23, 2020) and was automatically summarized using artificial intelligence.






