Capcom Five

Capcom Five

The five games were P.N. 03, Viewtiful Joe, Dead Phoenix, Resident Evil 4, and Killer7. They were all developed by Capcom, except Killer7, which was developed by Grasshopper Manufacture. Killer7 gained a significant cult following, effectively launching the career of director Suda51. The last game to be available on all platforms was Resident Evil 2, released on March 27, 2003.

About Capcom Five in brief

Summary Capcom FiveThe Capcom Five are five video games that were unveiled by Capcom in late 2002 and published from March 2003. The five games were P. N. 03, Viewtiful Joe, Dead Phoenix, Resident Evil 4, and Killer7. Of the five games, DeadPhoenix was canceled and only P.N. 03 remained a GameCube exclusive. The games would be developed in-house by Capcom’s Production Studio 4 with Resident Evil 1 director Shinji Mikami as supervisor. Killer7 gained a significant cult following, effectively launching the career of director Suda51. The Capcom Five case is emblematic of Nintendo’s failure to attract third-party support during the GameCube era. Nintendo sold 4. 7 million consoles in the first year after its launch, but it soon rescinded their GameCube exclusivity on the games. They were all developed by Capcom, except Killer7, which was developed by Grasshopper Manufacture. The game earned the name Jaguar during development due to Vanessa Z Schneider’s fluid motions and fluid motions. This desire, combined with limited development time with limited energy, led to the replacement of Vanessa’s guns with the more dexterous Vanessa Z. Schneider, who battles an army of maverick robots. They are not directly related to each other, but were all overseen by Resident Evil director Mikami and, except killer7, developed by the same Production Studio. The only one of the five to be released on multiple platforms simultaneously was Killer7 which was released on the PlayStation 2 and the Xbox, as well as the PlayStation 3 and Xbox 360.

The other three were not released on any platforms at the same time, though Killer7 was released later on the Xbox and the PS2, and the other two on the PS3 and PS4. The last game to be available on all platforms was Resident Evil 2, released in Japan on March 27, 2003. It was a critical and commercial failure and sold modestly, the former despite critical acclaim and the latter owing to polarized reviews. The loss of Gamecube exclusivity for Resident Evil 3 was a major blow to Nintendo–Capcom relations, and is seen as a sign that Nintendo has struggled to attract developers like Capcom to produce games for its systems. It is also seen as an example of how Sony’s disc-based PlayStation 2 allowed the PlayStation to outsell the Nintendo 64 during that console generation. It also led to Capcom’s move to the PlayStation, which allowed the company to start new franchises, such as Resident Evil. The three games were released on different platforms at different times, but all were developed by different teams. The final game was released in March 2003, and it was the only one to be exclusive to the Nintendo GameCube. This led to a rift between Capcom and Nintendo, with Capcom blaming Nintendo for the loss of console exclusivity. The two companies have since reconciled and Capcom is now working on a number of other titles for the Nintendo Wii, the Wii U and the 3DS.