Blast Corps is a 1997 action game, developed by Rare and published by Nintendo for the Nintendo 64. The player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game’s 57 levels, the player solves puzzles by transferring between vehicles to move objects and bridge gaps.
About Blast Corps in brief

This idea became the nuclear missile carriers. Blast Corp’s lead designer, Martin Wakeley, saw Blast Corps as a puzzle game at its core. He was influenced by the 1994 Donkey Kong game, in which the player begins each level with all the tools they need to finish each level, but must learn how to use them to finish them. Wakeley said he could only finish four levels himself and described these challenges as platinum level, which resulted in the game’s platinum level objectives. He liked the look of the robot vehicles because the developers had run out of memory to store the data and liked the way they looked anyway. The vehicles were only later retrofitted to the gameplay. For instance, the Mario Kart 64 \”power slide\” drift mechanics inspired that of Blast Corps’’s dump truck. The robot mechs tumble and stomp from the land and the air, and they can also shoot missiles from the air and the land. There is no settings to change the game’t difficulty; the game saves to both the game cartridge itself and external storage. After completing a level, the game can return to explore without aTime limit. The cheery soundtrack increases in tempo as the level’s timer runs low, and other characters audibly encourage the player as each level wears on.
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This page is based on the article Blast Corps published in Wikipedia (as of Dec. 07, 2020) and was automatically summarized using artificial intelligence.






