Knight Lore is a 1984 action-adventure game known for popularising isometric graphics in video games. The player, as Sabreman, has been bitten by the Sabre Wulf and now transforms into a werewolf. He has 40 days to collect items throughout Melkhior the Wizard’s castle and brew a cure for his curse. The castle consists of a series of 128 rooms, each displayed on a single, non-scrolling screen.
About Knight Lore in brief

When the isometric, flip-screen style fell out of fashion, Knight Lore’s influence persisted in computer role-playing games. Retrospective reviewers remember the game as the first to offer an exploratory \”world\” rather than a flat surface, but consider its controls outdated and frustrating in the thirty years since its release. In 2008 it was unofficially ported to Atari 8-bit computers based onThe BBC Micro version. It was later included in compilations including Rare’s 2015 Xbox One retrospective compilation, Rare Replay. The game ends if the player completes the potion or does not finish the task in forty days. The only directions are given through a poem included with a game’s cassette tape. Some of the castle’s monsters only attack Sabre man when he is a were wolf. He must navigate the 3D maze of stone blocks in each room, usually to retrieve a collectible object, whilst avoiding spikes and enemies, which kill him on contact. At the time of its release, the game was represented by its co-founding brothers Tim and Chris Stamper, though they provided some details to Crash magazine’s Crash magazine to tacitly support their development of Knight Lore. While Knight Lore was released as the third game in the third series, the Stamper Brothers had finished it first. Ultimate released Knight Lore third in theSabreman series despite having completed it first and used the extra time to prepare another Filmation engine.
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This page is based on the article Knight Lore published in Wikipedia (as of Dec. 07, 2020) and was automatically summarized using artificial intelligence.






