Sega Saturn

Sega Saturn

The Sega Saturn is a home video game console developed by Sega. It was released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8,1995 in Europe. The Saturn is remembered for several well-regarded games, including Nights into Dreams, the Panzer Dragoon series, and the Virtua Fighter series. Its reputation is mixed due to its complex hardware design and limited third-party support. The Sega Saturn was succeeded in 1998 by the Dreamcast.

About Sega Saturn in brief

Summary Sega SaturnThe Sega Saturn is a home video game console developed by Sega. It was released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8,1995 in Europe. The Saturn is remembered for several well-regarded games, including Nights into Dreams, the Panzer Dragoon series, and the Virtua Fighter series. Its reputation is mixed due to its complex hardware design and limited third-party support. It is considered a commercial failure; the failure to release a game in the Sonic the Hedgehog series, known in development as Sonic X-treme, is thought to be a factor in the poor performance. The Sega Saturn was succeeded in 1998 by the Dreamcast. The name Saturn was initially only the codename during development, but it was changed to Saturn during the final stages of development. The system was designed around a dual-CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. In 1992 and 1993, the new Sega Model 1 arcade system board showcased Sega AM2’s Virtua Racing and Virtua fighter, which played a crucial role in popularizing 3D polygonal graphics. In 1993, Sega formed a joint venture with Japanese electronics company Hitachi to develop a new CPU for the Saturn, which resulted in the creation of the RISC Engine. Although the Saturn’s design was largely based on a dualSH2 configuration, Sega’s chief for Saturn’s development during the system’s conception, Kazuhiro Hamada, said the Saturn was largely built around a 3D configuration.

In 1994, Sega added another video display processor in early 1994 to better compete with Sony’s forthcoming PlayStation. In 1996, the Saturn rapidly lost market share in the U.S. after the debut of the Nintendo 64 in late 1996, where it was discontinued in 1998. Having sold 9.5 million units worldwide, the Sega Saturn has been described as a failure by some as a result of Sega’s management decisions during the console’s development and discontinuation. In 1988, the Genesis was Sega’s entry into the fourth generation of video game consoles. Released in 1988, it was the successor to the successful Sega Genesis. The Genesis finally took off as customers who had been waiting for the Super Nintendo Entertainment System decided to purchase a Genesis instead. However, the release of a CD-based add-on for the Genesis, the Sonic CD, was commercially disappointing. The console was discontinued by Sega in 1998 and replaced by the Sega Dreamcast, which was released the same year as the Genesis was discontinued. It has a calculation system similar to a DSP, but we realized that a single CPU would not be enough to calculate a world-wide 3D design. In March 1994, Computer Gaming World reported a rumor that \”the Saturn… will release in Japan before the end of the year–the end of 1994 – for USD300. The name \”Saturn – codename – will eventually be revealed as the Saturn.