The Sega Genesis is a 16-bit fourth-generation home video game console developed and sold by Sega. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. 30.million first-party Genesis units were sold worldwide.
About Sega Genesis in brief
The Sega Genesis is a 16-bit fourth-generation home video game console developed and sold by Sega. Sega released it as the Mega Drive in Japan in 1988, and later as the Genesis in North America in 1989. It plays a library of more than 900 games created by Sega and a wide array of third-party publishers delivered on ROM-based cartridges. It was released in several different versions, some created by third parties. 30.million first-party Genesis units were sold worldwide. In the early 1980s, Sega Enterprises, Inc. – then a subsidiary of Gulf+Western – was one of the top five arcade game manufacturers active in the United States. The Genesis and several of its highest-profile games attracted significant legal scrutiny on matters involving reverse engineering and video game violence. Controversy surrounding violent games such as Night Trap and Mortal Kombat led Sega to create the Videogame Rating Council, a predecessor to the Entertainment Software Rating Board. In 1994, the Genesis was succeeded in 1994 by the Sega Saturn. In 1986, Sega redesigned the Sega Mark III for release in America as the Master System. This was followed by a European release in Europe and Europe in the next year. The Master System was a success and was replaced by the Saturn the following year. In 1998, Sega released a new version of the Mark III, called the Mark II. The Mark II was released by Sega in the U.S. and South Korea as the Super Gam*Boy and later the Super Aladdin Boy.
In South Korea, it was distributed by Samsung as the superGam*Boy. In Japan, it had sold 160,000 units in Japan, far exceeding Sega’s expectations, but sales at stores were dominated by Nintendo’s Super Famicom, which had been released the same day. Sega estimated that the SG-1000 sold out by a 10-to-1 margin by the end of the 1980s. In 1990, Sega sold an estimated three million licensed variants in Brazil, Majesco projected it would sell 1. 5 million licensed variants of the system in theUnited States, and much smaller numbers were sold by Samsung in South Korea. In 1991, the Super Nintendo Entertainment System, rebranded as Super Nintendo, was released. This resulted in a fierce battle for market share in the North American and Europe that has often been termed as a \”console war\” by journalists and historians. In 1992, Sega announced the release of the Sonic the Hedgehog 2 console, the successor to the Sega Master System, in Japan and Europe. The Sega Saturn was the next console to be released in Europe, Europe and North America, and in the South Korea in 1994. In 1996, Sega introduced the Sega Genesis 3 console, a version of which was also sold in the UK and Australia. It is the only console to have been released in both North America and Europe at the same time. It has been succeeded by the Genesis 4 console, released in the same year as the Saturn.