Mischief Makers
Mischief Makers is a 1997 side-scrolling platform video game developed by Treasure and published by Enix and Nintendo for the Nintendo 64. The player assumes the role of Marina, a robotic maid who journeys to rescue her creator from the emperor of Planet Clancer. The gameplay revolves around grabbing, shaking, and throwing objects. There are five worlds and 52 levels, and the game is displayed in 2. 5D.
About Mischief Makers in brief
Mischief Makers is a 1997 side-scrolling platform video game developed by Treasure and published by Enix and Nintendo for the Nintendo 64. The player assumes the role of Marina, a robotic maid who journeys to rescue her creator from the emperor of Planet Clancer. The gameplay revolves around grabbing, shaking, and throwing objects. There are five worlds and 52 levels, and the game is displayed in 2. 5D. The game received mixed or average reviews, with critics praising its inventiveness, personality, and boss fights, but criticizing its short length, low difficulty, low replay value, sound, and harsh introductory learning curve. In 2009, GamesRadar called it \”possibly the most underrated and widely ignored game on the N64\”. A character named Calina, a petulant Clancer who imitates Marina, recurs throughout the game as a comedic device. At the time of its release, the game was Treasure’s first release for a Nintendo console, and they knew little about the final technical specifications, but were nevertheless interested in the console and its improved quality. It was released in Japan on June 27, 1997, and later in the United States, Europe, and Australia. It has five worlds with roughly twelve levels apiece. Some levels are action-only while others include puzzles. The characters and backgrounds are modeled in pre-rendered 3D similar to Donkey Kong Country’s \”Advanced Computer Modeling\”. This style, with 3D backgrounds behind 2D gameplay, is known as \”2 1⁄2D\”.
The player’s goal is to reach a warp star at each level’s end. A non-adrenaline-fueled Clancer named Teran substitutes for Marina in several brief brief areas and uses punching, kicking, and kicking areas. A player can store up to two additional stock lives, which restore player health. Yellow gems hidden in each level extend the final cutscene’s length. Marina can run, jump, and boost in the eight cardinal and ordinal directions, She can also slide, hover, and roll. She can shake \”grabbed\” objects to throw them as projectiles or to find loot. Almost all game objects can be grabbed, which lends towards the shake-based combat system. A character called Calina imitates a petal who imulates a Clancer, a dog, and recurs Throughout the game, Calina recurs as a double-jumping double jumping double jumping character. The character is also known for her signature ‘Shake, shake!\’ sound bite as a highlight. It is the first single-player 2D side- scrolling platform game on a Nintendo 64 console. The company began Mischief Maker’s development in mid-1995 with little knowledge of the console’s features. The 12-person team wanted to make a novel gameplay mechanic, and implementing the resultant \”catching\” technique became their most difficult task. It appeared at the 1997 Electronic Entertainment Expo and was released at the end of June 1997.
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This page is based on the article Mischief Makers published in Wikipedia (as of Nov. 23, 2020) and was automatically summarized using artificial intelligence.