Kingdom Hearts II

Kingdom Hearts II

Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix’s Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. It was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 2. 5 Remix collection.

About Kingdom Hearts II in brief

Summary Kingdom Hearts IIKingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix’s Final Fantasy series. It picks up one year after the events of Kingdom Hearts: Chain of Memories. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. It was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 2. 5 Remix collection for the Sony PlayStation 3, PlayStation 4 and Xbox One. It has since been cited as one of the greatest video games of all time, and has won several awards for its graphics, sound, and story. The player directly controls Sora from a third-person camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets. In response to criticism, the Gummi Ship feature of the first game was re-imagined to be \”more enjoyable\”. Although retaining its basic purpose of travel, the system was completely redone to resemble a combination of rail shooter and Disney theme park ride.

As the player and allies culminate experience to \”level up\”, in which the playable characters grow stronger and gain access to new abilities, the game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters. In the world map, the players must now control the gummi Ship from a top-down view and fly to the world the player wishes to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from third view, and battling enemy ships. After the route is opened, travel is unimpeded, unless it is blocked again due to a plot-related event. While in a Drive Form, Sora can become more powerful and acquire all different attributes. When a Keyblades feature is executed, he can transform into a special character or summon a special being to help him defeat enemies. The Drive Gauge has dual functions:  to transform into Sora into a Drive forms, or to transform into another character to help the player defeat enemies or acquire special attributes such as the Keyblade. While a Drive Forms feature also allows the player to use two different attributes;  the player is also able to use all three of these to acquire all three attributes, but only one of these can be executed all at once.