Kahoot!

Kahoot! was founded in 2012 by Johan Brand, Jamie Brooker and Morten Versvik in a joint project with the Norwegian University of Science and Technology. In March 2017, Kahoot! reached one billion cumulative participating players and in the month of May, the company was reported to have 50 million monthly active unique users. As of October 11, 2018, Kahoots is valued at USD 300 million and as of 11 June 2020, it was valued at USD 1.5 billion.

About Kahoot! in brief

Summary Kahoot!Kahoot! was founded in 2012 by Johan Brand, Jamie Brooker and Morten Versvik in a joint project with the Norwegian University of Science and Technology. In March 2017, Kahoot! reached one billion cumulative participating players and in the month of May, the company was reported to have 50 million monthly active unique users. As of October 11, 2018, Kahoots is valued at USD 300 million and as of 11 June 2020, it was valued at USD 1.5 billion. The site can also be used through screen-sharing tools such as Skype or Google Hangouts. The game design is such that the players are required to frequently look up from their devices. All players connect using a generated game PIN shown on the common screen, and use a device to answer questions created by a teacher, business leader, or other person. The idea was to transform the classroom, where the teacher acted as the host and the students were the contestants. The initial prototype was named Quiz Lecture and was developed in 2006, which resulted in multiple prototypes that were tested in experiments with students and master students. The current version of the game was launched in March 2013 and the beta was released to the public in September 2013. It can be played through different web browsers and mobile devices through its web interface.

There is also an application. In September 2017, Kahoots launched a mobile application for homework. The Word Cloud is still available only for Premium users, however for the Premium users it will be available only in the Word Cloud for the rest of the year. The app is available for iOS, Android and Windows. It is available in English, Spanish, German, French, Italian, Spanish and Portuguese. It has been available for a few months and is expected to be rolled out to more countries in the coming months. It will also be available in Arabic, Chinese, Arabic, and Spanish. The company has not yet announced a price for the app, but it is expected that it will cost between $10 and $20. It also has an app for Android and iOS that will be released later this year. It was launched at SXSWedu in 2013 and launched in a private beta at SX SWedu in March2013 and the Beta was released in September2013. The website is free to use and the app is free for iOS and Android. Kahoot has now implemented ‘Jumble’ questions, which challenge players to place answers in the correct order rather than selecting a single correct answer. The questions can be changed to award points.