Jumping Flash!

Jumping Flash!

Jumping Flash! is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment. It was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. The game follows a robotic rabbit named \”Robbit\” as he searches for missing jet pods scattered by the game’s antagonist character Baron Aloha. The player starts the game with three lives; a new life is granted once one million points are earned.

About Jumping Flash! in brief

Summary Jumping Flash!Jumping Flash! is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment. It was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. The game follows a robotic rabbit named \”Robbit\” as he searches for missing jet pods scattered by the game’s antagonist character Baron Aloha. The player starts the game with three lives; a new life is granted once one million points are earned. It received overwhelmingly positive reviews at the time of release, and made an appearance in Next Generation’s \”Top 100 Games of All Time\” just one year after its release. Jumping Flash! spawned two sequels: JumpingFlash! 2 and Robbit Mon Dieu. It also holds the Guinness World Record as the \”first platform videogame in true 3D\”. The game is composed of six worlds with three levels each, totalling to 18 main levels. Each final level of a world is a boss fight in which the player must collect four jet pods to collect the final prize. Bonus levels include hidden bonus levels, which are triggered when secret entrances are found. A time-out attack mode is available for any level the player has completed, with the player choosing whether to continue or return to the title screen.

It has been described as an ancestor of as well as an early showcase for 3D graphics in console gaming. It is generally well received by critics, who praised its graphics and unique 3D platforming gameplay, but it was eventually overshadowed by later 3Dplatformers of the fifth console generation. The core of the gameplay is focused on the player’s ability to make Robbit jump, which allows him to reach extreme heights. Unlike other platform games that continue to face horizontally when the player jumps, the camera tilts downwards when a double-jump or triple-jump is performed to allow the player to see Robbit’s shadow and easily plan a landing spot. The player has the ability to shoot a low-powered laser beam at a target indicator in the middle of the screen. These include cherry bombs, rockets, Roman candles and spinners. Enemies in the game vary from anthropomorphic versions of creatures to robots and plants. A player losing all lives is presented with a choice to continue, which ends the game if it is exceeded. The top left corner of thescreen shows the collected power-ups; the top right corner contains the radar showing the locations of objects including enemies, jet pods and enemy projectiles.