Halo: Reach

Halo: Reach

Halo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. It is the fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved. The game grossed US$200 million on its launch day, setting a new record for the franchise. Reach was Bungie’s final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries.

About Halo: Reach in brief

Summary Halo: ReachHalo: Reach is a 2010 first-person shooter developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. It is the fifth installment in the Halo series and a direct prequel to Halo: Combat Evolved. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack. The game grossed US$200 million on its launch day, setting a new record for the franchise. Reach sold well in most territories, moving more than three million units its first month in North America. Critics generally praised the game’s graphics and sound, but the plot and characters were less positively received. Reach was Bungie’s final Halo game; subsequent games have been overseen by Microsoft subsidiary 343 Industries. The game was released for Microsoft Windows and Xbox One as part of the Halo: The Master Chief Collection in December 2019. It was released worldwide in September 2010, and is available on Xbox 360, PS3, PC, Mac, and PC for $99.99 (MSRP $99) and $99 (P&P $99). The game’s campaign can be played alone or cooperatively, and players assume the role of Noble Six in combat with the alien collective known as the Covenant. The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups. The player is equipped with a recharging energy shield that absorbs damage from weapons, fire and impacts.

When the player’s health reaches zero, the character dies and the game reloads from a saved checkpoint. The campaign’s encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points. Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. In Halo 3, players can carry single-use equipment power-ups that offer temporary offensive or defensive advantages. The abilities are sprint, which allows the player to move for several seconds; jetpack, which makes a player fly for a limited time; active camouflage, which creates a facsimile of the player running towards a target. If a player is killed, the game switches to third-person when using certain weapons, equipments, vehicles and when a player dies. The HUD changes when the player pilots aircraft and spacecraft, and changes when they are in space. New to the Halo series are dogfight sequences set in space; they are replaced by reusable and persistent armor abilities that remain with a character until they’re replaced by a different equipment. The ability to lock armor, which grants invincibility for a brief period of time, grants the player, but locks the player out of the game for a few seconds. When a player exits a vehicle, they release a release range, breaking nearby movable objects such as ammo boxes and breaking nearby MOVable objects, such as EMP boxes and ammo boxes.