Half-Life 2: Lost Coast

Lost Coast is an additional level for the 2004 first-person shooter video game Half-Life 2. It was released on October 27, 2005, through the Steam content delivery service as a free download. The goal of Lost Coast was to demonstrate the new high-dynamic-range rendering implemented into the Source game engine.

About Half-Life 2: Lost Coast in brief

Summary Half-Life 2: Lost CoastLost Coast is an additional level for the 2004 first-person shooter video game Half-Life 2. It was released on October 27, 2005, through the Steam content delivery service as a free download. The goal of Lost Coast was to demonstrate the new high-dynamic-range rendering implemented into the Source game engine. The Lost Coast level was initially created for Half- life 2, but was ultimately removed from the game. As a result, it features minor storyline details that were removed from Half-life 2, such as the headcrab artillery launchers. The level received a generally positive reception, and there was consensus among reviewers that the new features included in Lost Coast should be integrated into future games released by Valve. The player controls Gordon Freeman as he travels up a coastal cliff to destroy a Combine headCrab artillery launcher in a monastery, which is firing on a nearby town, Saint Olga. Lost Coast is the first video game developed by Valve to allow developers to explain various elements of design as the player progresses through the level.

For example, the player exits a dark area into a bright area, representing the human eye, but quickly darkens to represent the player’s eyes. The monastery’s courtyard was designed as an area where the player recovers from the cliffside combat, while also presenting a contained combat arena later in the level in which the player must hold their ground while they are attacked from multiple directions. The cliffside that leads to the monastery had a gameplay-oriented purpose, and was meant to emulate a similar cliffsidecombat scene in the original Half- Life. The player is equipped with weapons from the Half- LIFE 2, including the object-manipulating gravity gun. The final version of the game adds a significant number of lighting effects to make the game appear more realistic, including Bloom shading, blurring bright edges in the game world and emulating a human eye.