Flight Unlimited II

Flight Unlimited II

Flight Unlimited II is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificially intelligent aircraft. The interactive cockpit of each plane is based on its real-world counterpart, and it contains simulated flight instruments such as an airspeed indicator.

About Flight Unlimited II in brief

Summary Flight Unlimited IIFlight Unlimited II is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The player controls one of five planes in the airspace of the San Francisco Bay Area, which is shared with up to 600 artificially intelligent aircraft directed by real-time air traffic control. The interactive cockpit of each plane is based on its real-world counterpart, and it contains simulated flight instruments such as an airspeed indicator, a heading indicator and a VOR indicator, among others. There are 25 adventures in total, with objectives such as landing on an aircraft carrier, helping a prisoner to escape from Alcatraz Island or dropping turkeys into Candlestick Park. Critics lauded the game’s graphics and simulated airspace, and several praised its physics. Some considered the game to be inferior to Microsoft Flight Simulator ’98. Following the completion of Flight Unlimited II, its team split up to develop Flight Unlimited III and Flight Combat simultaneously. Both projects were troubled, and they contributed to the closure of Looking Glass in May 2000. The team opted not to reuse the technology of its predecessor, Flight Unlimited, but to recreate the feel of real flight with new physics code and an engine.

The game is set in a reproduction of 11,000 square miles of the Bay Area. The Bay Area was chosen because of its varied landscape and numerous airports. It was slated to include 6 planes, 45 airports and 8,500square miles of terrain from the San Diego to San Francisco area. In January 1997, Eidos. Interactive partnered with Looking Glass to provide the game’s marketing and distribution and distribute the game in North America, Europe, Australia and New Zealand. It has been released in the U.S. and Canada in the United States, with plans to expand to Europe and Australia in the future. It is available for the PC, Mac, PlayStation, Xbox, Mac and PC, and the Mac OS X versions of the game have not yet been released. The PC version is expected to be released later this year or early next year. It will be the first flight simulator to be available on the Xbox 360, the PS3, the PC and the PS4, with the PC version expected to arrive in the summer of 2014. It also features a version for the Mac, PC and Mac that will be available in the fall of 2014, with a price tag of $99.99 ($99) and $99 respectively.