Fez is an indie puzzle-platform video game developed by Polytron Corporation and published by Trapdoor. The player rotates between four 2D views to realign platforms and solve the game’s puzzles. The object of the game is to collect cubes and cube fragments, which accrete to restore order to the universe. The game’s New Game Plus mode adds a first-person perspective feature.
About Fez (video game) in brief

He gained celebrity status for his public persona, and for his involvement with the game and its legal issues. He is known as the “underdog darling of the indie games scene” during its high-profile and protracted five-year development cycle. It was released for Xbox Live Arcade in April 2012 and was ported to other platforms following the expiration of a yearlong exclusivity agreement. Reviewers commended the game’s emphasis on discovery and freedom, but criticized its technical issues, in-game navigation, and endgame backtracking. They likened thegame’s rotation mechanic to the 2D–3D shifts of Echochrome, Nebulus, Super Paper Mario, and Crush. One of theGame’s recurring themes is an ancient civilization that attempted to make sense of their dimensionality, as told through artifacts. For example, floating platforms become a solid road, discontinuous ladders become whole, and platforms that move along a track stay on course. In search of these cubes, Gomez traverses the game environment by jumping between ledges. Other platforming elements change with the level themes, including crates that activate switches, bombs that reveal passages, and pistons that launch Gomez airborne. Fez’s exploration parts feature a series of arcane codes and glyphs, treasure maps and chests, and secret rooms. Players are left without guidance to determine whether game elements are decipherable subpuzzles or simply false signals.
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