Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons role-playing game written by Gary Gygax. The adventure includes elements of science fiction, and thus belongs to the science fantasy genre. The module was first played at the Origins II convention in 1976, where it was used to introduce players to Metamorphosis Alpha.
About Expedition to the Barrier Peaks in brief
Expedition to the Barrier Peaks is a 1980 adventure module for the Dungeons & Dragons role-playing game written by Gary Gygax. The adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship, where the ship’s crew has died of an unspecified disease. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story. It was ranked the fifth-best Dungeons & Dungeons adventure of all time by Dungeon magazine in 2004, and received positive reviews from White Dwarf and The Space Gamer magazines. The other adventures in the S series include S1 Tomb of Horrors, S2 White Plume Mountain, and S4 The Lost Caverns of Tsojcanth. The module was first played at the Origins II convention in 1976, where it was used to introduce players to Metamorphosis Alpha. In 1980, TSR published the adventure, updated for first edition Advanced Dungeons and Dragons rules. It included a separate booklet of illustrations, in both color and black and white. It is an old-time favorite of many D&D fans, including Stephen Colbert.
It has no postscript, but a Wizards. com article did provide a conversion to Future Tech. The adventure then ends, where characters can leave the spaceship and go to the loading area where they can leave their characters’ bags and weapons for the next story arc. In the adventure’s introduction, it is explained that the Grand Duchy of Geoff is under constant attack by a succession of monsters that have been emerging from a cave in the mountains. The cave is actually an entrance to a downed spacecraft whose inhabitants have succumbed to a virus, leaving them dead. The Grand Duke of Geoff has hired the characters to discover the origin of the creatures, and stop their incursions. Along the way, the characters findcolored access cards and futuristic devices such as blaster rifles and suits of powered armor that they can use to aid their journey. The 32-page adventure guide is divided into six sections. These describe the crew’s quarters, the lounge area, the gardens and menagerie, and the activity deck. It also includes an encounter with a bunnyoid on a tree stump, which turns into a large alien frog-like creature with tentacles and an eyestalk.
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