Broken Sword: The Shadow of the Templars

Broken Sword: The Shadow of the Templars

Broken Sword: The Shadow of the Templars is a 1996 point-and-click adventure game, and the first in the Broken Sword series. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a conspiracy. The game has a serious tone, but features humor and graphics in the style of classic animated films.

About Broken Sword: The Shadow of the Templars in brief

Summary Broken Sword: The Shadow of the TemplarsBroken Sword: The Shadow of the Templars is a 1996 point-and-click adventure game, and the first in the Broken Sword series. The player assumes the role of George Stobbart, an American tourist in Paris, as he attempts to unravel a conspiracy. The game has a serious tone, but features humor and graphics in the style of classic animated films. Critics lauded Broken Sword’s story, puzzles, voice acting, writing, gameplay, and music. It achieved commercial success as well, with one million copies sold by 2001. Topping several lists, it is known as one of the greatest examples of adventure gaming. Many developers of later games have cited Broken Sword as an influence. A director’s cut version was released on Wii, Nintendo DS, Microsoft Windows, OS X, iOS, Android and Linux from 2009 to 2012. It was built with Revolution’s Virtual Theatre engine, also used for the company’s previous two games. After its initial release on Microsoft Windows,. it was ported to the Game Boy Advance, Palm OS, and Windows Mobile. The game spawned a number of sequels collectively known as the BrokenSword series. It is a 2D adventure game played from a third-person perspective. It takes place in both real and fictional locations in Europe and the Middle East. To solve puzzles and progress in the game, the player collects items that may be combined with one another, used on the environment, or given to non-player characters. Unlike in most adventure games at the time, the protagonist’s death is possible, after which the player starts from the last save point.

In 1992, Charles Cecil began researching the Knights Templar for the game after he, Noirin Carmody and Sean Brennan conceived Broken Sword. George visits the site from where it came from at Lochmarne, Ireland. He soon discovers the archaeologist that found it had disappeared, leaving a package in the care of his assistant. When the assistant gets spooked, he flees, but is abducted by Khan outside a local pub. George tracks it down and finds it contains a gem mentioned in the manuscript. Upon visiting the excavation site, he locates a mural pointing him to the Montfauçon in Paris. Visiting the site, George finds a hidden chamber and within the chamber, he discovers another important clue that is housed in Syria. George and Nicole successfully thwart the theft, and hold on to the stolen tripod, moments before it is stolen by a group of people, including Marquet. The pair discover it to be related to the Knights Templars, and that it houses clues relating to places across Europe. George discovers a rock formation called the Head of Bull’s Head in the cave, and visits it to uncovers an idol of Baphomet, a glass lens that is being used as a map of the city. After spotting a map, he unverses the map, and discovers that the idol is being held in a village in Syria called Bomet.