The studio was founded in April 1997 as part of Ubisoft’s growth into worldwide markets. The studio as of 2017 employs more than 3,500 staff, making it one of the largest game development studios in the world. Its break-out titles were 2002’s Tom Clancy’s Splinter Cell and 2003’s Prince of Persia: The Sands of Time.
About Ubisoft Montreal in brief

studio of its kind, with the other two being based in San Francisco and New York. It has also developed its own intellectual properties such as Assassin’s Creed, Far Cry, Watch Dogs, and For Honor. It also helped to establish Montreal as a creative city, and brought other video game developers to establish studios there. The company has also been involved in the creation of numerous other video games, such as Far Cry 2 and Far Cry 3, as well as a number of other titles based on licensed intellectual property such as Donald Duck: Goin’ Quackers and the Playmobil series of toys. In 2010, the company announced that it would be closing its New York offices in order to focus on the development of its own IP, including Far Cry 4 and Watch Dogs. The decision to close the New York office was made after the company found it lacking cohesion and cohesion, despite efforts to rebrand it as a potential James Bond game studio. In 2012, the studio announced it was closing down an internal development studio in New York, which was based on a third-person shooter with elements of stealth. In 2013, Ubisoft announced it would no longer be working on a game based on James Bond novels.
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