Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes. It was self-published as the successor to Meat Boy, a 2008 flash game. In the game, the player controls Meat Boy as he attempts to rescue his girlfriend, Bandage Girl. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 levels.
About Super Meat Boy in brief

Some levels, such as warp zones and boss levels, can only be played with specific characters. These characters can be unlocked by collecting bandages or completing certain warp zones. Some of the bonus levels feature bonus levels that have either the art style of older video games and a limit of three lives, or are patterned after another indie video game such as Castle Crashers or Braid. It can be played in any order, but a certain number of levels need to be completed to access the boss stage, which unlocks the next chapter if cleared. If the player is killed, he immediately restarts the level, though the ornamental red meat juice left behind on surfaces that the player has touched remains. A replay function, which may be accessed after a level is completed, simultaneously shows all the player’s attempts to complete the level. The player has an unlimited number of attempts to finish each level. If a level can be completed within a certain time, it unlocks an optional set of especially difficult levels, which can be accessed by finding portals in specific levels. Some bandages canonly be collected by using certain characters, and some levels, like warp zones, are only available in certain versions of the video game. There are over 300 different characters, many of whom first appeared in other independent video games. Each character has different attributes such as Commander Video’s ability to momentarily float in midair.
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This page is based on the article Super Meat Boy published in Wikipedia (as of Dec. 07, 2020) and was automatically summarized using artificial intelligence.






