Trials of Mana

Trials of Mana

Trials of Mana is a 1995 action role-playing game developed and published by Square for the Super Famicom. It is the sequel to the 1993 game Secret of Mana, and is the third installment in the Mana series. In June 2017, the game was included in the Seiken Densetsu Collection release for the Nintendo Switch in Japan. A 3D remake of the same name was announced alongside it, and released worldwide in April 2020 for Microsoft Windows, Nintendo Switch, and PlayStation 4.

About Trials of Mana in brief

Summary Trials of ManaTrials of Mana is a 1995 action role-playing game developed and published by Square for the Super Famicom. It is the sequel to the 1993 game Secret of Mana, and is the third installment in the Mana series. The game was designed by series creator Koichi Ishii, directed by veteran Square designer Hiromichi Tanaka, and produced by Tetsuhisa Tsuruzono. In June 2017, the game was included in the Seiken Densetsu Collection release for the Nintendo Switch in Japan. A 3D remake of the same name was announced alongside it, and released worldwide in April 2020 for Microsoft Windows, Nintendo Switch, and PlayStation 4. The plot received mixed reviews by critics, who found the overlapping stories to be interesting and to enhance replayability, but the characters and plotlines themselves to be flat and clichéd. In North America, the collection was released in June 2019 in North America as Collection of Mana with SeikenDensetsu 3 titled Trials of Mana. It has been released in Japan for the PlayStation 3, PlayStation 4, and Xbox 360, as well as the PC and Mac versions of the game in Japan and the United States. It was not released in the UK, but an unofficial English fan translation was published in 1999. It features three lengthy main plotlines and six different possible main characters, each with their own storylines, and allows two players to play simultaneously. Each character can use one type of weapon, in addition to magical spells. The effectiveness of spells depends on the magical ability of the character and the element of the spell in relation to the enemy.

When in battle mode, attacking monsters fills a gauge that allows the player to use character-specific special attacks. Upon collecting enough experience points in battle, each character can increase in level to gain improved character statistics such as strength and evasion. Within the Ring, the player has nine slots for storing items; additional items can be placed into item storage, which is inaccessible in combat. Each day of the week is represented by a different elemental spirit, that will be slightly stronger in that day. A week cycles much more quickly than an actual day, with a passing day in a matter of minutes in the game. Once a character reaches level 18, the player can visit one of one of several Mana Stones located throughout the game to upgrade them to one of two classes for each character. A second class change may be optionally performed at level 38, split between a light and a dark item for the target class. The class changes do not affect the plot of thegame, only the character’s plot. The player can choose which class to raise by a point at every level up. The game is paused whenever the Ring Command menu is activated, and can be played simultaneously by two players at any time; the companions not currently selected are controlled by artificial intelligence. There are six possible player characters, and the player chooses which three of them will be playable and which one they will start with; the other two playable characters will join the party when met.