Thief II

Thief II

Thief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. The game was made with the third iteration of the Dark Engine, which had been used previously to develop Thief and System Shock 2. In 2014, Square Enix published a reboot of the series,. developed by EidOS Montréal.

About Thief II in brief

Summary Thief IIThief II: The Metal Age is a 2000 stealth video game developed by Looking Glass Studios and published by Eidos Interactive. The player assumes the role of Garrett as he unravels a conspiracy related to a new religious sect. The game was made with the third iteration of the Dark Engine, which had been used previously to develop Thief and System Shock 2. Thief II received positive reviews from critics, and its initial sales were stronger than those of its predecessor. However, the game’s royalties were processed slowly, which compounded Looking Glass’s financial troubles. As a result, the company closed in May 2000, with plans for Thief III cancelled. The third game in the series, entitled Thief: Deadly Shadows, was developed by Ion Storm and published in 2004. Thief 2X: Shadows of the Metal Age, a widely praised expansion mod for Thief II, was released in 2005. In 2014, Square Enix published a reboot of the series,. developed by EidOS Montréal. The story of the game continues as the game begins the story of Garrett, the master thief who defeated the Trickster, who is now the new sheriff of Viktoria, the former ally of the former police force. In the game, Garrett takes on missions such as burglaries and frameups, while trying to avoid detection by guards and automated security. While it is possible for the player character to engage in direct combat, he is easily defeated. On the highest of thegame’s three difficulty levels, killing humans results in a game over, and in certain missions the player must not knock out any guards.

The players can listen for noises, such as footsteps and humming, to determine the locations of enemies. While completing objectives such as frameups and blackmail, the player steals valuables that may be used to purchase thieving gear between missions. The main tools are specialized arrows, including water arrows to douse lights, moss arrows to dampen the playercharacter’s footsteps and rope arrows to reach higher ground. In addition to human enemies, the game features security automatons and surveillance cameras. In the first game, the Hammerite religion spawns a schism in the wild, which is used by a resurgent force to crack down on crime. From there, there is guerrilla warfare against the Mechanists, who engage in guerrilla warfare. The Keeper faction is dormant as the former sheriff has imposed a zero tolerance policy on crime, and has imposed zero tolerance on crime on the former city of VikToria. The second game, Thief: The Dark Project, is set in a steampunk metropolis called the City, whose appearance resembles that of both medieval and Victorian era cities. It takes place one year after the defeat of Trickster’s defeat and the failure of his plan to revert the world to a primitive state, which spawns the first fanatically values technological progress, the Mechanist sect. It is the first Thief game that takes place from a first-person perspective in a three-dimensional graphical environment.