The Lord of the Rings: The Battle for Middle-earth II

The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts. It is the sequel to Electronic Arts’ 2004 title The Lord Of The Rings: The Battle For Middle-Earth. The Windows version of the game was released in March 2006 and the Xbox 360 version in July 2006. The game received generally favorable reviews from video game critics.

About The Lord of the Rings: The Battle for Middle-earth II in brief

Summary The Lord of the Rings: The Battle for Middle-earth IIThe Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts. It is the sequel to Electronic Arts’ 2004 title The Lord Of The Rings: The Battle For Middle-Earth. The Windows version of the game was released in March 2006 and the Xbox 360 version in July 2006. The official game servers were shut down for Windows in 2010 and Xbox 360 in 2011, however Windows users may still play online using unofficial game servers. The game received generally favorable reviews from video game critics. It received numerous awards, including the Editors’ Choice Award from IGN. If the player kills Gollum, a non-player character, they are rewarded with the One Ring, which can be used to summon one of two ring heroes for a price of 10,000 resources, Galadriel and Sauron, depending on the player’s faction. The War of the Ring mode carried over from the first game in the series. It combines turn-based strategy elements with real- time skirmishes. The winner of the skirmish gains all of the conquered territories and can then attack another territory, or defend against enemy attacks to defend against them. The story for the game is divided into Good and Evil Campaigns. The Good Campaign focuses on Glorfindel, an Elf who is alerted to a planned attack on the Elven sanctuary of Rivendell. In the Evil Campaign, Sauron sends the Mouth of Sauron and the Nazgûl to muster wild Goblins to destroy the remaining Good forces in the North.

The player can build an unlimited number of structures anywhere on the map, allowing for more freedom in base building and unit production. Each faction’s fortress is uniquely equipped with a special power reached only by purchasing necessary upgrades. Each unit class has unique strengths and weaknesses, emphasizing the importance of properly matching up units in battle to increase their effectiveness. Players can build walls to defend their base; however, the walls can only be constructed within a certain proximity to the players fortress. They can also construct arrow and catapult towers on building plots around a fortress to provide defensive support and basic protection. The Rise of the Witch-king, a Windows expansion pack, features a new faction known as Angmar, new units, and several gameplay improvements. It was published in November 2006, and reached fourth in a list of the month’s best-selling PC games. At the end of March 2006, the game reached fourth on the PC Gamer’s list of best-sellers for the month of March, with a total sales of more than $1.5 million. It has been released in North America, Europe, Australia, and New Zealand, and has been sold in more than 100 countries since its release in 2006. It can be pre-ordered online for $99.99 with the game’s Collector’s Edition, containing bonus material and a documentary about the game’s development. It also has an online multiplayer mode that lets the player control a variety of characters from the novel.