The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. A direct sequel, The Legend ofZelda: Majora’s Mask, was released in 2000.

About The Legend of Zelda: Ocarina of Time in brief

Summary The Legend of Zelda: Ocarina of TimeThe Legend of Zelda: Ocarina of Time is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. It has been widely cited as one of the greatest video games of all time, with numerous publications ranking it as the greatest game ever made. A direct sequel, The Legend ofZelda: Majora’s Mask, was released in 2000. An enhanced version of the game for theNintendo 3DS, titled The Legend Of Zelda: Ocarina of Time 3D, was released in 2011. It is the highest-rated game on review aggregator site Metacritic and the secondhighest-rated on GameRankings after Super Mario Galaxy. In the early 2000s, the game was re-released as part of the GameCube: Collector’s Edition promotional disc for the Gamecube, and for the iQue Player in China. In one side quest, Link trades items he cannot use among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the Biggoron Sword, the strongest sword in the game. When Link takes the sword, he is transported seven years into the future and becomes an adult. Young Link and an adult Link have different abilities that allow him to solve music-based puzzles and teleport to previously visited locations.

Throughout the game, Link learns twelve melodies and can claim the Master Sword in the Temple of Time. Link can also use other weapons such as projectiles, bombs, and magic spells. Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Much of thegame is spent in battle, but some parts require the use of stealth. Link must learn to play numerous songs on an ocarina to progress. Link primarily fights with a sword and shield, but can also using other weapons like projectiles and bombs. The control scheme introduced techniques such as context- sensitive actions and a targeting system called \”Z-targeting\”, which allows the player to have Link focus and latch onto enemies or other objects. The same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. Link is given an o carina near the beginning of the video game, which is later replaced by the Ocarine of Time, which can be used to replace the sword of the future in the temple of Temple of the Time. The Master Sword is also used to claim the Sword of Time when Link is seven years old and has different abilities.