StarCraft: Ghost

StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard’s StarCraft series and was announced in September 20, 2002. The game was to be developed for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.

About StarCraft: Ghost in brief

Summary StarCraft: GhostStarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard’s StarCraft series and was announced in September 20, 2002. The game was to be developed for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not materialized. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled. Very little of the game’s storyline has been released; however, a novel was published called StarCraft Ghost: Nova, which covers the backstory of the central character. The player’s character Nova used stealth and darkness to reach objectives and remain undetected. Nova had a cloaking device that allowed for temporary concealment, but certain hostile non-player characters could overcome this with special devices and abilities. Nova could engage in hand-to-hand combat and used these skills to eliminate enemy threats quietly. Nova was also equipped with thermal imaging goggles and a special EMP device for disabling electronic devices and vehicles. multiplayer was structured around class-based team gameplay and fighting in a variety of game modes. Ghost incorporated traditional game modes from multiplayer video games such as deathmatch, capture the flag, and king of the hill, but also introduced two game modes specifically designed for the StarCraft universe. Some vehicles, such as space battlecruisers and starfighters, only played support roles, while others, like hoverbikes, scout cars, and futuristic siege tanks, could be piloted.

In the single-player mode, Nova had access to four class classes: light infantry, firebat, ghost, and marine. The light infantry class had minimal armor but a larger range of speed, but lacked the ability to speed by the size of the armor worn by the marine. Finally, the ghost was a variation of Nova’s character equipped with a sniper rifle, thermal vision, sniper rifle and thermal vision device, and a flamethrower and napalm rockets. The marine was a heavily armored soldier armed with an assault rifle and grenades, while the firebat was a heavy armored marine armed with a heavy assault rifle, and had to be defended from capture by the opposing team for a set amount of time. If alerted, enemy characters would hunt for the player, set up traps, and fire blindly to nullify Nova’s cloaked device. Whenever teams fought for control of a mineral resource node, they gained points that could be used to purchase classes that can be used in the game. In multiplayer mode, all of the team-based unit classes, firebats, ghost soldiers, and ghost marines, had to fight in a battle for the control room of a single Terran military factory with the ability of atmospheric flight. The multiplayer mode was structured to give players a personal view of the battles from the real-time strategy games of the series.