Metal Gear Solid 3: Snake Eater
Snake Eater is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system. The game is considered one of the greatest video games of all time by many critics and fans.
About Metal Gear Solid 3: Snake Eater in brief
Metal Gear Solid 3: Snake Eater is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2. It was released in late 2004 in North America and Japan, then in early 2005 in Europe and Australia. The story centers on the FOX operative codenamed Naked Snake as he attempts to rescue Russian rocket scientist Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game’s setting. Snake Eater was a commercial success, having sold more than four million copies worldwide as of March 2010. The PlayStation 2 version of Snake Eater includes a minigame titled Snake vs Monkey 2. The game is considered one of the greatest video games of all time by many critics and fans. It is the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. The player controls Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons, the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and Snake can hide under the series’ trademark cardboard box to avoid visual detection. The basic close combat from previous installments has been heavily refined and expanded into the CQC system, at which point a variety of actions can be performed, such as choking the enemy unconscious, throwing the guard to the ground, slitting the enemy’s throat, or interrogating them at knifepoint to obtain information.
A percentage value called the \”camouflage index\” gauges Snake’s exposure, on a scale from negative values up to 100%. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself to avoid being seen by the enemy. Besides the aforementioned features, there is also the need to rely upon native flora and fauna to fully survive. Failure to restore the gauge by eating has detrimental effects on gameplay, causing the stamina to depletes during gameplay. Some types of food can be stored in the backpack until it is needed, decreasing Snake’s ability to aim his weapon and being heard due to Snake’s loud stomach grumbles. However, some types of foods can also be consumed over time, causing Snake’s stomach to deplete faster and decreasing his stamina to decrease faster. This is manifested in a stamina gauge, which constantly deplete during gameplay, which is constantly used to maintain Snake’s health. It also has a health bar, which can be used to replenish Snake’s energy levels, and bandages for Snake’s injuries, for example, until the injury is properly treated, until Snake will not be able to recover fully for some time. An expanded edition, titled Metal Gear Solid3: Subsistence, was released in Japan in late 2005, then in North American, Europe and Australian in 2006.