Master Chief (Halo)

Master Chief (Halo)

Master Chief Petty Officer John-117, or \”Master Chief\”, is a fictional character and the protagonist in the Halo multimedia franchise. He is a towering supersoldier known as a \”Spartan\”, raised and trained from childhood for combat. The character is voiced by Steve Downes, a Chicago disc jockey, in the video games in which he appears. The Master Chief serves as a mascot for Halo and the Xbox brand.

About Master Chief (Halo) in brief

Summary Master Chief (Halo)Master Chief Petty Officer John-117, or \”Master Chief\”, is a fictional character and the protagonist in the Halo multimedia franchise. He is a towering supersoldier known as a \”Spartan\”, raised and trained from childhood for combat. The character is voiced by Steve Downes, a Chicago disc jockey, in the video games in which he appears. With each new appearance, the character’s visual design undergoes revamping or updates. The Master Chief serves as a mascot for Halo and the Xbox brand. He has received a generally positive reception; while some critics have described the Chief’s silent and faceless nature as a character weakness, other publications have suggested these attributes better allow players to inhabit the character. Master Chief is a playable character in the series of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4. He also appears in Halo books and graphic novels, and has minor appearances or cameos in other Halo media. The Chief’s armor went through various changes, such as the addition of an antenna, and a green tint. He received a new look he sported for Halo 2 and Halo 3, with added damage and wear and tear included in the high-definition graphics of Halo  3. Criticism of the Master Chief’s lessened role in Halo 5 led to the developers refocusing on him for the upcoming video game Halo Infinite. For Halo 4, 343 Industries took over development duties after Bungie spun off from Microsoft as an independent company.

343 made extensive use of motion capture for character animation, shooting, and animation in a studio that looked for an independent actor that looked like an independent studio. The chief’s armor was redesigned with the aim of making the player feel like they were inhabiting a character wearing hundreds of pounds of futuristic armor where the new vehicles still remained familiar but still military-world-like. He was always intended to be a soldier in the last part of a long and bitter war. For much of the game’s development, the Chief had no name, and early on was referred to as \”Future Soldier\” or \”The Cyborg\”. The character’s forename was established as \”John\” in the tie-novel Halo: The Fall of Reach, but Bungie did not want to use that in the game itself, instead looking to military ranks. The name was not universally liked and intended to being a placeholder, but it ended up sticking. In the game, Master Chief was the highest non-commissioned rank where the character would still be considered ‘expendable’ and would still have a plausible rank for his role. For the game’s second installment, he received an upgrade to his armor, and the character received anew look he Sported for the story, and his helmet was given a new tint and a two-prong visor, intended to convey speed and agility.