Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve. It is the first in a planned trilogy of shorter episodic games that continue the story of Half-Life 1 and 2. The game uses an updated version of Valve’s Source engine, with new lighting and animation technology.
About Half-Life 2: Episode One in brief

Alyx will often take up strategic positions and provide covering fire to keep the player safe while they travel to a certain area or perform certain actions. For part of the code, she was explicitly programmed to avoid performing too many mechanical or repetitive actions, such as repeating lines of dialogue or performing certain routines in combat situations. In this scenario, the player can conserve their ammunition by using a flashlight to help Alyx spot and kill oncoming enemies. The developers described Alyx’s programming for Episode One as a \”personality code\” as opposed to an \”AI code\”, emphasizing the attention they gave to make Alyx a unique and believable companion. In the game, Alyx contacts her father Eli Vance and scientist Isaac Kleiner, who have escaped the city. Kleiner tells them the Citadel’s core will soon explode, which will completely wipe out City 17. They proceed on foot in the city streets, fighting through the disorganized Combine forces and rampant alien infestations. They meet Barney Calhoun and a group of other survivors who are preparing to move to a train station to escape the station. Gordon and Alyx lead and escort the survivors to the station, as the Combine are constantly sabotaging the train. The resulting shockwave derails the train and detonates just as the reactor detonates.
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