Drowned God

Drowned God

Drowned God: Conspiracy of the Ages is a 1996 science fiction adventure game developed by Epic Multimedia Group and published by Inscape. The game propounds the conspiracy theory that all of human history is a lie and that the human race’s development and evolution were aided by extraterrestrials. In the game, the player must enter four different worlds through the Bequest Globe, each of which is an amalgamation of historical and fantastical elements.

About Drowned God in brief

Summary Drowned GodDrowned God: Conspiracy of the Ages is a 1996 science fiction adventure game developed by Epic Multimedia Group and published by Inscape. The game propounds the conspiracy theory that all of human history is a lie and that the human race’s development and evolution were aided by extraterrestrials. The player attempts to uncover the truth through the course of the game by traveling to a variety of different worlds, interacting with historical and fictional characters, and solving puzzles. Upon its release, the game sold well, but it quickly faded in popularity due to bugs and a lack of patches. A planned sequel never came to fruition. It is based on a forged manuscript written by Harry Horse in 1983, purported to have been written by 19th-century poet Richard Henry Horne, who shares Horse’s name. Horse shelved it until playing Myst and 7th Guest in the mid-1990s, whereupon he decided a first person adventure game would be the best way to tell the manuscript’s story. It was released in 1996 and was widely praised, while its gameplay, audio, and puzzles received more varied responses. In the game, the player must enter four different worlds through the Bequest Globe, each of which is an amalgamation of historical and fantastical elements and is named after one of the sephirot on the kabbalistic Tree of Life. The final world, Chokmah, takes place outside Area 51, where the player finds and uses Tarot cards to unlock new areas and gain more information about the history of the world.

After recovering three of the lost artifacts, the player fails to recover the last one, which takes the form of a nuclear warhead, which results in an ending in which the player is trapped in one of three dystopian chambers of one world or the other. According to Horse, “The relics you’re searching for are not what you think they are”. The first world, Binah, includes aspects of Arthurian legend, including Morgan Le Fey and the Knights Templar, as well as Stonehenge. The second, Chesed, features Aztec ruins and a submarine interior. The third, Din, centers around an underground transit system, a steampunk carnival, and a mechanical maze. The player is able to choose one of two endings, depending on whether they decide to enter a final doorway in the final world of Choether or one of one doorway in Choether. In Choether, the last world the player can choose to enter is a dystopian world in which they are trapped in a dystopian warhead. In Din, they are able to enter the final doorway of one of four chambers of the Choether world, which is a futuristic version of Area 51. In both worlds, they can also choose to return to the world of Binah or Chesed to complete the final task of returning to the first world of Chesed. In each of the three endings, they choose a different ending.